Tier list
Card Tier List — All Characters
Filter by character, type, rarity or search the reasoning. S/A are our hero and core picks; D are trap cards to avoid. Hover any card for the why.
Updated for Early Access patch 0.104.0· Updated 2026-06-06
Looking for a single character? Jump to the per-character tier lists or browse every card in the card database.
S
ArsenalArsenal · Tier S+1 Strength per Colorless card played snowballs the Colorless-generation deck out of control.
Banshee's CryBanshee's Cry · Tier SScales down to cheap in an Ethereal deck for 33 AoE, an explosive Ethereal payoff.
BarricadeBarricade · Tier SBlock never resets, so a stalling Ironclad stacks an unbreakable wall and converts it to damage via Body Slam.
Black HoleBlack Hole · Tier S3 AoE on every Stars spend or gain turns a Stars engine into relentless board damage.
ClawClaw · Tier S0-cost and self-upgrading, multiple Claws become a near-free escalating burst engine.
Consuming ShadowConsuming Shadow · Tier SChannels 2 Dark and auto-Evokes your leftmost orb each turn, fueling the scaling Dark deck.Creative AICreative AICreative AI · Tier SGenerates a free Power every turn, snowballing the Power-heavy orb engine.CrueltyCrueltyCruelty · Tier SAn extra 25% damage on Vulnerable enemies multiplies every attack in a Vulnerable-spam deck.
Dark EmbraceDark Embrace · Tier SDraws a card on every Exhaust, fueling the entire Exhaust archetype without ever running out of gas.
Demon FormDemon Form · Tier SGains 2 Strength every turn for free — the snowball engine behind the strongest Ironclad scaling deck.
Devour LifeDevour Life · Tier SSummons on every Soul play, the engine that keeps the Soul deck's board full.
End of DaysEnd of Days · Tier S29 Doom to all plus an execute is a board-clearing finisher for the Doom archetype.
GlacierGlacier · Tier SBlock plus 2 Frost is the defensive bedrock of every Frost-orb stall plan.
HangHang · Tier SDoubles all Hang damage on a target — stacking copies snowballs into a single-target execute.
Infinite BladesInfinite Blades · Tier SAdds a Shiv every turn at no cost, fueling the entire Shiv deck indefinitely.
Lunar BlastLunar Blast · Tier S4 damage per prior Skill makes a Skill-chain turn explode for free.
Necro MasteryNecro Mastery · Tier SSummons 5 and mirrors Osty's HP loss onto every enemy — the centerpiece of the minion-damage plan.
Noxious FumesNoxious Fumes · Tier SApplies 2 Poison to all enemies every turn for free, the central engine of the Poison archetype.
RadiateRadiate · Tier SFree AoE scaling with Stars gained this turn, the centerpiece payoff of the Stars deck.
ResonanceResonance · Tier SGains you Strength while stripping enemy Strength every play, swinging fights both ways at once.
RuptureRupture · Tier STurns every self-damage card into permanent Strength, making the HP-loss archetype scale instead of just bleed.
Serpent FormSerpent Form · Tier S4 damage per card played snowballs hard in the high-card-count Shiv and draw decks.
ShatterShatter · Tier S11 AoE plus Evoke-everything is the explosive payoff for a charged orb board.
Sleight of FleshSleight of Flesh · Tier S9 damage on every debuff applied turns the debuff plan into relentless damage.
Sovereign BladeSovereign Blade · Tier SThe Retain token weapon the whole Forge archetype scales — every Forge point feeds its damage.
StormStorm · Tier SChannels Lightning on every Power play, the core engine of the Lightning-orb deck.
Tools of the TradeTools of the Trade · Tier SFree draw-and-discard every turn powers the discard archetype and digs you to your win condition.
Wraith FormWraith Form · Tier S2 Intangible negates two turns of damage entirely, an unmatched defensive trump for hard fights.A
AccelerantAccelerant · Tier ATriggers Poison an extra time, roughly doubling all your Poison output.
AccuracyAccuracy · Tier A+4 damage per Shiv turns a swarm of 4s into real burst across the whole combat.
AdrenalineAdrenaline · Tier AEnergy plus two cards for free accelerates any combo turn.
BashBash · Tier AThe starter that applies 2 Vulnerable, enabling every downstream Ironclad attack to hit 50% harder.
Biased CognitionBiased Cognition · Tier A+4 Focus instantly supercharges every orb, the strongest single Focus spike available.
Blight StrikeBlight Strike · Tier AApplies Doom equal to damage dealt, blending attacks straight into the Doom kill plan.
Body SlamBody Slam · Tier ADeals damage equal to your Block, the payoff that turns a Barricade wall into a kill.
Bouncing FlaskBouncing Flask · Tier AThree Poison hits scale with Accelerant and Catalyst-style payoffs for explosive ramp.
BreakBreak · Tier A20 damage and 5 Vulnerable in one card is a massive damage spike for the Vulnerable plan.
Burning PactBurning Pact · Tier AExhaust 1, draw 2 — pure card velocity that also triggers Exhaust payoffs.
Call of the VoidCall of the Void · Tier AFree Ethereal card every turn fuels Ethereal payoffs and card velocity.
CapacitorCapacitor · Tier A+2 Orb Slots widens the whole board, increasing every orb payoff at once.
Child of the StarsChild of the Stars · Tier AConverts Stars spending into scaling Block, the defensive engine of the Stars deck.
ConquerorConqueror · Tier ADoubles Sovereign Blade's damage for the turn, a burst-down enabler against elites.
CoolantCoolant · Tier A2 Block per unique orb each turn is excellent scaling defense for a wide board.CorruptionCorruptionCorruption · Tier AFree Skills that self-Exhaust supercharge the Exhaust payoffs of Dark Embrace and Feel No Pain.Crimson MantleCrimson MantleCrimson Mantle · Tier A8 Block per turn for 1 HP is sustainable defense that synergizes with Rupture and Inferno.
DarknessDarkness · Tier AChannels Dark and triggers all Dark passives, ramping the Dark-orb plan fast.
Deadly PoisonDeadly Poison · Tier A5 Poison for 1 energy is the most efficient single Poison application in the deck.
DeathbringerDeathbringer · Tier A21 Doom to all enemies plus Weak is a massive AoE Doom setup.
Decisions, DecisionsDecisions, Decisions · Tier ATriple-playing a key Skill produces explosive combo turns.
DefragmentDefragment · Tier APermanent +1 Focus is the cleanest orb-scaling card in the deck.
DominateDominate · Tier AConverts stacked Vulnerable into permanent Strength, a key pivot in the Vulnerable archetype.
DualcastDualcast · Tier AEvokes your rightmost orb twice cheaply, doubling Frost block or Lightning burst.
Echo FormEcho Form · Tier ADoubles your first card each turn, multiplying any high-value orb or attack play.
EnvenomEnvenom · Tier AStacks Poison on every unblocked attack, blending the attack and Poison plans seamlessly.
ExpertiseExpertise · Tier ARefills to a full hand cheaply, the best raw card advantage the Silent has.
Fan of KnivesFan of Knives · Tier AMakes Shivs hit all enemies and refills your hand — the AoE backbone of the Shiv deck.
FeedFeed · Tier APermanent Max HP on kill compounds your survivability run-long if you snipe minions.
Feel No PainFeel No Pain · Tier A3 Block per Exhaust is the defensive backbone of the Exhaust archetype.
Fiend FireFiend Fire · Tier AExhausts your whole hand for 7 damage per card — a one-card kill in a stacked Exhaust deck.
Fight Me!Fight Me! · Tier ATwo hits plus 2 permanent Strength — strong scaling even if the enemy gains 1 Strength back.
FinisherFinisher · Tier A6 damage per attack already played this turn is an enormous payoff in attack-chain turns.
FootworkFootwork · Tier APermanent +2 Dexterity scales every Block card and is the cleanest defensive scaler.
FurnaceFurnace · Tier A+4 Forge every turn for free is steady weapon scaling all combat long.
GenesisGenesis · Tier A+2 Stars every turn is the cleanest free Stars engine for Black Hole and Radiate.
HemokinesisHemokinesis · Tier A14 damage for 1 energy and 2 HP — efficient burst that feeds Rupture's Strength gain.
ImperviousImpervious · Tier A30 Block on one card is the cleanest answer to big single hits in any Ironclad deck.
InfernoInferno · Tier AConverts your self-damage into 6 AoE per HP-loss trigger, a strong wide-board payoff.
InflameInflame · Tier ACheap permanent +2 Strength — the cleanest early scaling card for any Ironclad attack deck.
JuggernautJuggernaut · Tier ATurns every Block gain into 5 damage, the engine of the Block-to-damage Barricade deck.
Knife TrapKnife Trap · Tier AReplays every Exhausted Shiv at once, a devastating burst finisher in Shiv decks.
Leg SweepLeg Sweep · Tier A2 Weak and 11 Block is premium defense plus damage mitigation against attackers.
LethalityLethality · Tier A+50% on your first attack each turn is a permanent damage multiplier for cheap.
LoopLoop · Tier ATriggers your rightmost orb's passive each turn for free, a strong recurring engine.
MangleMangle · Tier A15 damage while stripping 10 enemy Strength neuters hard-hitting Act 3 attackers.
MiseryMisery · Tier ASpreads all debuffs to every other enemy, multiplying Doom and Vulnerable across the board.
Multi-CastMulti-Cast · Tier AScales Evokes with energy for a huge single-turn orb payoff.
No EscapeNo Escape · Tier ASnowballs Doom on already-Doomed enemies, accelerating executes.
OfferingOffering · Tier A2 Energy and 3 cards for 6 HP is explosive in HP-loss/Rupture decks that want the lost HP anyway.
OutbreakOutbreak · Tier A11 AoE for every third Poison application is a board-wiping payoff in Poison decks.
Pact's EndPact's End · Tier AFree 17 AoE once you have an Exhaust pile — a huge board-clear payoff.
Phantom BladesPhantom Blades · Tier ARetain on Shivs plus +9 on the first one each turn massively raises Shiv ceiling.
PredatorPredator · Tier A15 damage plus next-turn draw is excellent tempo and card flow in one.
ProtectorProtector · Tier AOsty hit scaling off his Max HP makes it a heavy, reliable attack as the board grows.
RainbowRainbow · Tier AChannels all three orb types at once, ideal for hybrid Focus payoffs.
ReanimateReanimate · Tier ASummon 20 in one card floods the board for huge Osty-based damage.
ScourgeScourge · Tier A13 Doom and a draw for 1 energy is the most efficient Doom application available.
Second WindSecond Wind · Tier AExhausts your skills for huge Block while feeding Exhaust payoffs — defense plus engine.
Seeking EdgeSeeking Edge · Tier AForges 7 and makes Sovereign Blade hit all enemies — the AoE upgrade for the weapon plan.
Seven StarsSeven Stars · Tier ASeven AoE hits scale hard with Strength and clear wide boards instantly.
Soul StormSoul Storm · Tier AScales with Souls in your Exhaust pile, a strong payoff for the Soul deck.
Spirit of AshSpirit of Ash · Tier A4 Block per Ethereal card played is the defensive backbone of the Ethereal deck.
SqueezeSqueeze · Tier ABig Osty hit that scales with your other Osty attacks, rewarding the minion plan.
Storm of SteelStorm of Steel · Tier AConverts a dead hand into a pile of Shivs, the perfect discard-to-Shiv pivot.
SubroutineSubroutine · Tier ARefunds energy on every Power, enabling explosive Power-heavy turns.
Summon ForthSummon Forth · Tier AForges 8 and tutors Sovereign Blade, setting up the weapon payoff on demand.
Sword SageSword Sage · Tier AAdds an extra hit to Sovereign Blade, doubling the payoff of your Forge investment.
Tear AsunderTear Asunder · Tier AScales hits with how much HP you've lost — devastating in a dedicated bleed deck.
Tesla CoilTesla Coil · Tier ATriggers all Lightning for cheap, a fantastic Lightning payoff that costs near nothing.
The Sealed ThroneThe Sealed Throne · Tier A+1 Stars on every card play turns any busy turn into a Stars avalanche.
The SmithThe Smith · Tier AForge 30 in one card is a massive single-shot to your weapon's damage.
ThunderThunder · Tier A6 bonus AoE per Lightning Evoke turns the Lightning board into a board-wipe.
Time's UpTime's Up · Tier ADeals damage equal to enemy Doom — the payoff that converts stacked Doom into a kill.
Twin StrikeTwin Strike · Tier AHits twice, so it gets double value from every point of Strength you stack.
UnmovableUnmovable · Tier ADoubles your first card-Block each turn, multiplying a Barricade wall fast.
UppercutUppercut · Tier A13 damage plus Weak and Vulnerable is premium single-target tempo against elites.
Void FormVoid Form · Tier ATwo free card plays every turn permanently accelerate any combo or Colorless engine.
VoltaicVoltaic · Tier ADoubles all Lightning channeled this combat, an enormous mid-fight power spike.
Well-Laid PlansWell-Laid Plans · Tier ARetain smooths every draw-heavy turn, letting you hold key cards across the discard cycle.
WhirlwindWhirlwind · Tier AScales AoE with energy and Strength, the premier finisher for a high-Strength board clear.B
Abrasive
Acrobatics
Adaptive Strike
Afterlife
Alignment
All for One
ApotheosisApotheosis · Tier BUpgrades your entire deck — a game-defining payoff when you can afford the Innate cost.
Ashen StrikeAshen Strike · Tier BScales with your Exhaust pile, a reliable damage sink late in Exhaust decks.
Backflip
Ball Lightning
Barrage
Beam Cell
Beat into Shape
Big Bang
Blade Dance
Blood Wall
Bloodletting
BludgeonBludgeon · Tier BFlat 32 damage that turns each point of Strength into reliable single-target burst.
Blur
Bodyguard
Bone Shards
Boot Sequence
BrandBreakthroughBreakthrough
Bubble Bubble
Bully
Bulwark
Bundle of Joy
Calcify
Calculated Gamble
Capture Spirit
Celestial Might
Chaos
Charge Battery
CHARGE!!
Chill
Cinder
Cloak and Dagger
Cold Snap
Colossus
Compile Driver
Coolheaded
Corrosive WaveCountdownCountdownCrescent SpearCrescent SpearCrush UnderCrush Under
Dagger Spray
Dagger Throw
Dark Shackles
Dash
Death March
Death's Door
Debilitate
Defile
Defy
Demesne
Demonic Shield
Devastate
Dirge
Dismantle
Dodge and Roll
Drain Power
Drum of BattleDying StarDying Star
Enfeebling Touch
Equilibrium
Eradicate
Escape Plan
Eternal Armor
Evil Eye
Expose
Fear
Feeding Frenzy
Feral
Fetch
Finesse
Fisticuffs
Flame Barrier
Flash of Steel
Flatten
Flechettes
Focused Strike
Forgotten Ritual
FTL
Fusion
Gather Light
Glimmer
Glimpse Beyond
Glow
Go for the Eyes
Gold Axe
Grapple
Grave Warden
GUARDS!!!
Guiding Star
Hailstorm
Hammer Time
Haunt
Havoc
Haze
Heavenly Drill
Hegemony
Heirloom Hammer
Hidden Cache
Hidden Daggers
High Five
Ice Lance
Infernal Blade
Invoke
Iron WaveIron Wave · Tier BBlock and damage on one cheap card — solid filler that benefits from Strength.
Jack of All Trades
Kingly Kick
Kingly Punch
Knockout Blow
Leading Strike
Leap
Legion of Bone
Lightning RodMachine LearningMachine LearningMake It SoMake It So
Manifest Authority
Master of Strategy
Memento Mori
Minion Dive Bomb
Minion Sacrifice
Minion Strike
Mirage
Modded
Molten FistMolten Fist · Tier BDoubles enemy Vulnerable, a sharp tempo play in the Vulnerable archetype.
Monologue
Negative Pulse
Neurosurge
Neutron Aegis
Null
Oblivion
Pagestorm
Pale Blue Dot
Panache
Parry
Parse
Patter
Perfected Strike
Piercing Wail
Pillar of Creation
Poisoned Stab
Pounce
Prepared
Prophesize
Prowess
Pull Aggro
Pull from Below
Putrefy
Quadcast
Quasar
Rage
Rattle
Reaper FormReaper Form · Tier BApplies Doom equal to all attack damage, a brutal payoff that fuses the attack and Doom plans.
Reave
Reboot
Refine Blade
Reflect
Reflex
RendRend · Tier BScales with unique debuffs, rewarding multi-debuff decks with big single hits.
Restlessness
Ricochet
Right Hand Hand
Royal Gamble
Sacrifice
Scrape
Sculpting StrikeSeanceSeance
Setup Strike
Severance
Shadow Shield
Shadowmeld
ShockwaveShockwave · Tier BMass Weak and Vulnerable buys a turn and primes a board for AoE.
Shroud
Shrug It OffShrug It Off · Tier B8 Block and a draw keeps your hand flowing while you stabilize.
Sic 'Em
Signal Boost
Skim
Snakebite
Solar Strike
Soul
Sow
Spectrum Shift
Speedster
Spite
Spoils of Battle
Spur
Squash
Stardust
Stoke
Stone Armor
Strangle
Sucker Punch
Supermassive
Survivor
Synchronize
Synthesis
Tactician
Taunt
Tempest
Terraforming
Thinking Ahead
Thunderclap
True Grit
Ultimate Defend
Unleash
Untouchable
Up My Sleeve
Veilpiercer
Venerate
Vicious
White Noise
Wrought in War
ZapC
D
AngerAnger · Tier DAdds a copy to your discard each play, bloating the deck and diluting your draws for only 6 damage.
Boost AwayBoost Away · Tier DCheap Block that hands you a Dazed status — the deck-pollution rarely justifies the small wall.
Bulk UpBulk Up · Tier DTrading an Orb Slot for Strength/Dexterity fights the orb engine the entire class is built around.
BuryBury · Tier DA 4-cost 52 attack rarely lands on curve and ignores Osty and Doom, the deck's actual win conditions.
Flick-FlackFlick-Flack · Tier DSly 7 AoE doesn't scale and is outclassed by Shiv and Poison board clears.
FriendshipFriendship · Tier DLoses 2 Strength for slow energy — the Strength loss hurts attack plans more than the trickle helps.
Grand FinaleGrand Finale · Tier DUnplayable unless your draw pile is empty — a 50-damage trap that bricks most turns.
GraveblastGraveblast · Tier D4 damage with deck-shuffling upside Exhausts itself for almost no impact.
Gunk UpGunk Up · Tier DSelf-adds a Slimed status for little damage, polluting your draw for no real payoff.
HeadbuttHeadbutt · Tier D9 damage with deck-ordering upside that Ironclad rarely needs — a weak Strike that clogs your deck.
I Am InvincibleI Am Invincible · Tier DIts auto-play condition is unreliable and the Block is mediocre — a clunky, low-payoff Skill.
Know Thy PlaceKnow Thy Place · Tier D1 Weak and 1 Vulnerable that Exhausts is too small to matter against real threats.
Meteor StrikeMeteor Strike · Tier DA 5-cost bomb that almost never gets cast on curve; far too expensive for its payoff.
MurderMurder · Tier D1 base damage that only pays off after huge draw counts; far too slow and conditional to rely on.
OrbitOrbit · Tier DEnergy refund every 4 spent is far too slow to pay off in a typical combat.
Pommel StrikePommel Strike · Tier DA vanilla Strike-with-draw that scales poorly and is outclassed by every core attack.
Precise CutPrecise Cut · Tier DPunishes a full hand, fighting directly against the Silent's draw-heavy game plan.
ReapReap · Tier DA 3-cost vanilla 27 that does nothing for Souls, Doom, or Osty — pure inefficiency for the class.
RoyaltiesRoyalties · Tier D30 Gold at end of combat does nothing for the fight itself — a dead draw every turn you hold it.
SliceSlice · Tier DA flat 6 damage with no upside — strictly worse than every core Silent attack and just clogs the deck.
Sword BoomerangSword Boomerang · Tier DThree random small hits don't scale with Strength well and waste targeting against single bosses.
TankTank · Tier DTaking double damage is a trap outside niche co-op tank plans; in solo it just gets you killed.
TURBOTURBO · Tier DAdds a Void to your deck for 2 energy — the Void status cancels energy gains and clogs draws.
TyrannyTyranny · Tier DForces you to Exhaust a card every turn, thinning useful cards for a marginal single draw.
UndeathUndeath · Tier DSelf-cloning Block bloats your draw pile with copies, choking the engine cards you actually want.How we grade: These are editorial S–D opinions grounded in card text and the archetypes our builds run — never scraped win-rates. S/A are our hero and core picks, B are flexible includes, C/D are weaker or trap options. Hover a thumbnail for the reasoning.
192 cards not yet rated this patch.




















