Updated for Early Access patch 0.104.0
Slay the Spire 2
The deckbuilding roguelike sequel from Mega Crit. Here's the game in full: release, price, platforms, characters, co-op, the roadmap, and how it differs from the original.
Overview
What it is
Slay the Spire 2 is the sequel to the genre-defining deckbuilding roguelike Slay the Spire, made by the same studio, Mega Crit. Each run you assemble a deck of cards, climb the Spire one floor at a time, and fight through randomized monsters, events, shops, and bosses, collecting relics that warp the rules along the way. The core loop is familiar; the content, classes, and structure are new. Explore the full card database, relics, and the wiki.
The essentials
Release, price & platforms
Slay the Spire 2 launched into Steam Early Access on March 5, 2026 at $24.99. It is available on PC (Windows), macOS, and Linux, and runs natively on the Steam Deck through the Godot engine. The price is expected to rise after Early Access, and the full 1.0 release is most often estimated for around 2027.
All figures here are accurate as of the current Early Access build and may change as Mega Crit ships patches.
- Developer
- Mega Crit
- Early Access launch
- March 5, 2026
- Early Access price
- $24.99 USD
- Platforms
- PC, macOS, Linux (Steam)
- Engine
- Godot
- Co-op
- Up to 4 players online
Classes
The five characters
Slay the Spire 2 ships with five playable classes — three returning and two brand new.
The Ironclad
Open guide →The returning frontline bruiser and the easiest class to learn — stack Strength, deal heavy hits, and sustain through healing.
The Silent
Open guide →Speed, card draw, and damage-over-time. The Sly mechanic lets her get value from cards just by discarding them.
The Defect
Open guide →Returning orb specialist — channel Lightning, Frost, and Plasma, then evoke at the right moment for scaling power.
The Regent
Open guide →A new class that juggles two resources, the Mana system and a Stars resource, for game-breaking burst when managed well.
The Necrobinder
Open guide →A new Spireborn lich whose bodyguard Osty soaks hits as an extra HP layer, leaning on Doom, ethereal, and summon archetypes.
New mode
Four-player co-op
The biggest addition over the original is up-to-four-player online co-op. A host creates a multiplayer save and Steam friends join from the main menu. Everyone shares the same map path and faces the same enemies, but each player keeps their own deck, gold, energy, and relics, and takes turns simultaneously. Map forks are decided by a vote, shops and relic rewards are separated per player, and there are co-op-exclusive cards plus a Rest Site option to Mend a teammate. Acts are slightly shorter than in single-player. See the co-op guide for the full ruleset.
What's coming
Early Access roadmap
Slay the Spire 2 is being built in the open. Mega Crit ships regular Early Access patches that tune cards and relics and add content, with a full 1.0 launch targeted later (commonly estimated around 2027). Console versions — PS5, Xbox, and Switch — are planned for that 1.0 release rather than during Early Access. Treat any unreleased dates as estimates; we keep our pages in sync with the latest patch and stamp each one. Track changes on the patches page.
Coming from the original?
Slay the Spire 2 vs Slay the Spire 1: what's new
- Co-op: up-to-four-player online multiplayer, with co-op-exclusive cards — the original was single-player only.
- New characters: the Regent (Mana + Stars) and the Necrobinder (lich with the bodyguard Osty) join the returning Ironclad, Silent, and Defect.
- New engine: rebuilt on Godot, with a new full-time art director and a significant visual overhaul.
- Reworked content: revamped events, plus new relics and potions, while keeping the core climb-the-Spire deckbuilding loop intact.
FAQ