Own every Spire run
Slay the Spire 2 Builds, Tier Lists & Wiki
SpireForge is the independent Slay the Spire 2 knowledge hub: a hyperlinked card and relic database, tier-ranked build guides for all five classes, keyword explainers, and patch-aware editorial — everything you need to climb the Spire in Early Access.
- 565+
- Cards
- 290+
- Relics
- 25
- Builds
- 5
- Classes
The game
What is Slay the Spire 2?
Slay the Spire 2 is the deckbuilding roguelike sequel from Mega Crit, the studio behind the original Slay the Spire. You build a deck of cards, climb the Spire one floor at a time, and fight through randomized encounters, events, relics, and bosses — every run is different. It launched into Steam Early Access on March 5, 2026 at $24.99, currently on PC, macOS, and Linux (consoles are planned for the full 1.0 release). Figures are as of the current Early Access build.
The sequel ships with five characters: the returning Ironclad, Silent, and Defect, plus two newcomers — the Regent, who juggles Mana and a Stars resource, and the Necrobinder, a lich whose bodyguard Osty soaks hits while Doom and summons scale. It is built fresh on the Godot engine with a new art director, reworked events, relics, and potions.
The headline addition over Slay the Spire 1 is up-to-four-player online co-op, complete with co-op-exclusive cards and team synergies — the original game was single-player only.
Tier-ranked
Featured builds
The strongest archetypes right now — core cards, relic priorities, and how to pilot them, for every class.
At the start of your turn, gain 2 Strength.
Upgraded: At the start of your turn, gain 3 Strength.

Demon Form Juggernaut of War
Pile on permanent Strength with Demon Form and Inflame, then watch multi-hit attacks like Twin Strike and Fight Me! scale into the stratosphere. Every point of Strength buffs every hit you throw.
Key cards
At the start of your turn, gain 2 Strength.
Upgraded: At the start of your turn, gain 3 Strength.

Gain 2 Strength.
Upgraded: Gain 3 Strength.

Deal 8 damage. Apply 2 Vulnerable.
Upgraded: Deal 10 damage. Apply 3 Vulnerable.

Deal 5 damage twice.
Upgraded: Deal 7 damage twice.

At the start of your turn, apply 2 Poison to ALL enemies.
Upgraded: At the start of your turn, apply 3 Poison to ALL enemies.

Venom Cascade
Pile Poison onto every enemy with Noxious Fumes and Bouncing Flask, then bend the rules so each Poison stack hurts more and resets slower. The fight ends itself while you sit behind Block.
Key cards
At the start of your turn, apply 2 Poison to ALL enemies.
Upgraded: At the start of your turn, apply 3 Poison to ALL enemies.

Apply 5 Poison.
Upgraded: Apply 7 Poison.

Apply 3 Poison to a random enemy 3 times.
Upgraded: Apply 3 Poison to a random enemy 4 times.

Poison is triggered 1 additional time.
Upgraded: Poison is triggered 2 additional times.

Whenever you play a Power, Channel 1 Lightning.
Upgraded: Whenever you play a Power, Channel 2 Lightning.

Storm Conductor
Stack Lightning orbs with Storm and Tempest, then crank Focus so every passive tick becomes a wall of damage that clears whole fights before enemies act.
Key cards
Whenever you play a Power, Channel 1 Lightning.
Upgraded: Whenever you play a Power, Channel 2 Lightning.

Channel X Lightning.
Upgraded: Channel X+1 Lightning.

Channel Lightning equal to the Lightning already Channeled this combat. Exhaust.
Upgraded: Channel Lightning equal to the Lightning already Channeled this combat.

Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Upgraded: Whenever you Evoke Lightning, deal 8 damage to each enemy hit.

The complete database
Everything you need in one forge
Database depth + editorial voice + automation roadmap = a site worthy of being the default answer in Google.
Card database
Every Early Access card with search, filters, upgrades on the detail page, and keyword links.
Relic compendium
Every Untapped relic with search, tier filters, and per-item pages linked to source art.
Event encyclopedia
Fifty-six Early Access events with flavor + choice teasers—jump to rewards before you click in-run.
Potion lab
Species-accurate bottles with rarity + rules text—filter by class pool before boss gauntlets.
Tier-ranked builds
Tier-ranked archetype builds for all five classes—core cards, relic priorities, mulligan, and how to play.
Character guides
STS2 playstyles with fast routes into card facets and mechanic explainers.
Boss coverage
Act-by-act encounter prep with live hubs for Acts 1–3—plus card, relic, and potion cross-links.
Tier lists
Slay the Spire 2 tier lists for cards and relics—ranked by Early Access power so you draft the right picks first.
Keywords & glossary
Every Slay the Spire 2 keyword and mechanic explained—Strength, Poison, Doom, Stars, Sly and more, linked to the cards that use them.
Five classes
Pick a class
Each guide links straight into the filtered card table so you can theorycraft without tab hopping.
Ironclad
Strength · ExhaustFrontline bruiser with strength stacking, exhaust sculpting, and beginner-friendly commons.
Silent
Poison · ShivsPoison, shiv velocity, discard tricks—Sly turns throwaways into free plays.
Defect
Orbs · FocusOrb channels, evoke timing, and zero-cost scaling lines ready for experts.
Regent
StarsStars layer on top of energy—spike mana, bank pressure, drop finishers.
Necrobinder
Doom · SoulsOsty soaks hits while doom executes scale—minion math matters every turn.
Colorless
Splash powerNeutral bombs that every deck considers—high variance, high upside.
Common questions
Quick FAQ
What is Slay the Spire 2?
When did Slay the Spire 2 release?
What platforms is Slay the Spire 2 on?
Is Slay the Spire 2 on console (PS5, Xbox, or Switch)?
What's new in Slay the Spire 2 versus Slay the Spire 1?
Is SpireForge official?
How often is the data refreshed?
Where should I start?
Start with data, not guesswork
Jump into the database or read the long-form beginner guide—both stay in sync with the same JSON pipeline.