Ironclad Build

💪 Demon Form Juggernaut of War

Stack Strength until every card one-shots

Updated for Early Access patch 0.104.0· Updated 2026-06-06
Demon Form
SIntermediate
StrengthScalingPowersBoss-killer

Win condition: Establish a Strength engine early (Demon Form, Inflame, Rupture) so that by mid-fight every attack hits for far more than printed. Multi-hit cards like Twin Strike and Fight Me! convert each stacked Strength point into damage several times per play, snowballing into one-turn kills.

S-Tier
Tier
Intermediate
Difficulty
10
Core cards
S-Tier
Power
Reviewed by SpireForge Editorial
Updated 2026-06-06
Strategy informed by Caleb Gannon Gaming, Ic0n Gaming

Deck core

Core cards

The cards this build is built around — prioritize these on every run.

Must-pick

Demon Form
Inflame
Bash
Twin Strike
Fight Me!
Whirlwind
Setup Strike
Mangle
Dominate
Rupture

Flex picks

Feeding Frenzy
Prowess
Iron Wave
Shrug It Off
Hemokinesis
Demonic Shield
Perfected Strike
Dark Shackles

Synergy

Relic priorities

What to grab from shops, bosses and chests to power the engine.

  • Ruined Helmet

    Doubles your first Strength gain each combat — turns one Inflame into +4 or supercharges Demon Form's opening tick.

  • Vajra
    VajraStrong

    Free +1 Strength at the start of every combat; every attack benefits immediately.

  • Sword of Jade

    Start each combat with 3 Strength — an enormous head start for a deck that multiplies it.

  • Girya
    GiryaStrong

    Lets you bank up to 3 permanent Strength at Rest Sites for nothing, between fights.

  • Sling of Courage
    Sling of CourageSituational

    Elite combats start with 2 Strength — great if you're farming elites for relics.

  • Ember Tea
    Ember TeaSituational

    +2 Strength at the start of your next 5 combats; a strong bridge while your powers are still scattered.

  • Brimstone
    BrimstoneSituational

    Reliable +2 Strength per turn, but the enemy Strength downside means you want Mangle/Dark Shackles or fast kills.

Game plan

How to play

Step-by-step through the run, from opening hands to the win.

Honest take

Pros & cons

Strengths

  • Snowballs harder than almost any Ironclad line — long boss fights are a formality.
  • Demon Form, Inflame, and Rupture are flexible and easy to slot into many decks.
  • Multi-hit payoffs make energy go a very long way once scaled.

Weaknesses

  • Slow to come online; the first two turns of a fight can be fragile before powers land.
  • Heavily reliant on drawing your power cards early — bad shuffles cost you fights.
  • Light on built-in defense, so you must respect burst damage from bosses.

Opening

Mulligan & priorities

What to keep, what to ditch in your opening hands.

  • Keep Demon Form or Inflame the moment you see them — playing a power early is the whole point.
  • Keep Bash to set up Vulnerable for your attacks and to enable Dominate later.
  • Hold a single block card (Iron Wave / Shrug It Off) so the power turn doesn't get you punished.
  • Toss extra Strikes if you already have an attack queued for the turn — tempo on powers beats raw chip damage.

Map strategy

Pathing

How to route the map to assemble the build and stay healthy.

Routing

Hit elites once your Strength engine and a Vulnerable enabler are online — elite relics (and Sword of Jade / Sling of Courage for start-of-combat Strength) directly compound this build. Avoid stacking too many tough elites before Demon Form is in the deck.

Scaling timeline

Act 1: secure Inflame + a Strength power. Act 2: add Demon Form / Rupture and Ruined Helmet if offered, plus a multi-hit payoff (Whirlwind, Fight Me!). Act 3: the deck should kill bosses in 3-4 turns as Strength compounds.

Avoid these

Common mistakes

  • Holding Demon Form 'until it's safe' — it scales per turn, so a late drop wastes its best ticks.
  • Loading up on single-hit attacks; Strength rewards multi-hit cards far more, so favour Twin Strike / Whirlwind over extra Strikes.
  • Forgetting Mangle and Dark Shackles exist against Strength-buffing enemies — they neutralise the fight's biggest threat.
  • Skipping Vulnerable setup; Bash plus Strength is dramatically more damage than Strength alone, and it powers Dominate.

Quick answers

FAQ

Common questions about the Demon Form Juggernaut of War Ironclad build.

Is the Demon Form Strength build good in Slay the Spire 2?

Yes — it's an S-tier Ironclad archetype and one of the hardest-snowballing lines in the game. Demon Form's +2 Strength per turn makes long boss and elite fights a formality once it lands. The main caveat is that it's slow to come online, so the opening turns can be fragile before your powers stick.

What are the best cards for a Strength Ironclad?

Demon Form and Inflame are your core Strength sources, and multi-hit attacks like Twin Strike, Fight Me!, and Whirlwind convert each Strength point into damage several times per play. Bash sets up Vulnerable to amplify those hits, while Dominate and Mangle let you steal or strip enemy Strength.

What relics does the Strength build want?

Ruined Helmet is the priority pickup because it doubles your first Strength gain each combat — turning one Inflame into +4 or supercharging Demon Form's opening tick. Vajra and Sword of Jade hand you free Strength at combat start, and Girya lets you bank permanent Strength at Rest Sites.

Is the Strength build good for high Ascension or beginners?

It's rated Intermediate. The payoff is enormous at high Ascension because Strength outscales boss HP pools, but you have to respect early burst since the deck is light on built-in defense before powers land. Beginners can pilot it, but a misjudged power turn against a hard hitter can cost the run. Note StS2 is in Early Access, so card and relic numbers may shift between patches.

Provenance

Sources & video guides

This build's strategy is informed by these community creators.