Ironclad Build

🔥 Ashen Reaper of the Pyre

Burn your own deck to fuel an unstoppable engine

Updated for Early Access patch 0.104.0· Updated 2026-06-06
Dark Embrace
AAdvanced
ExhaustEngineCard-drawSelf-synergy

Win condition: Convert the act of Exhausting cards into a self-sustaining engine — every burn draws a card (Dark Embrace) and earns Block (Feel No Pain) — then cash the swollen Exhaust pile into damage with Ashen Strike, Pact's End, and Fiend Fire.

A-Tier
Tier
Advanced
Difficulty
11
Core cards
A-Tier
Power
Reviewed by SpireForge Editorial
Updated 2026-06-06
Strategy informed by Caleb Gannon Gaming, Ic0n Gaming

Deck core

Core cards

The cards this build is built around — prioritize these on every run.

Must-pick

Dark Embrace
Feel No Pain
Corruption
Ashen Strike
Pact's End
Fiend Fire
Burning Pact
Second Wind
Evil Eye
Forgotten Ritual
True Grit

Flex picks

Brand
Cinder
Molten Fist
Feed
Havoc
Drum of Battle
Stoke
Infernal Blade
Offering
Bash

Synergy

Relic priorities

What to grab from shops, bosses and chests to power the engine.

  • Charon's Ashes

    Deal 3 damage to ALL enemies on every Exhaust — turns your engine into passive AoE that clears fights.

  • Burning Sticks

    The first Skill you Exhaust each combat returns a copy to hand — extra fuel and value for the engine.

  • Joss Paper

    Every 5 Exhausts draws a card; stacks with Dark Embrace to keep the loop spinning.

  • Forgotten Soul

    1 damage to a random enemy per Exhaust — small but constant, and free.

  • Toasty Mittens
    Toasty MittensSituational

    Exhausts your top card each turn for +1 Strength — extra free engine triggers plus scaling.

  • Akabeko
    AkabekoSituational

    8 Vigor at combat start fuels a big early Ashen Strike or Fiend Fire before the pile is deep.

Game plan

How to play

Step-by-step through the run, from opening hands to the win.

Honest take

Pros & cons

Strengths

  • Generates draw, Block, and damage from a single action — extremely efficient once assembled.
  • Naturally thins itself, producing one of the most consistent late-game decks.
  • Strong defense baked in through Feel No Pain and Evil Eye.

Weaknesses

  • Fragile and clunky before the powers land; setup turns are dangerous.
  • Very draw-dependent — bricking on engine pieces can lose a fight.
  • Easy to misplay; sequencing Corruption and your payoffs wrong wastes whole turns.

Opening

Mulligan & priorities

What to keep, what to ditch in your opening hands.

  • Keep Dark Embrace and Feel No Pain above almost everything — they are the engine.
  • Hold Burning Pact / True Grit to start burning low-value cards and find your powers.
  • Keep Corruption only if you already have a draw or Block payoff online, else it Exhausts your skills for nothing.
  • Save Ashen Strike and Pact's End for after the pile is stocked — they're weak on an empty Exhaust pile.

Map strategy

Pathing

How to route the map to assemble the build and stay healthy.

Routing

Prioritise Rest Sites and card-removal events early so the deck stays lean — fewer dead cards means the engine cycles to its payoffs faster. ? rooms that offer Colorless skills can supply extra Exhaust fodder.

Scaling timeline

Act 1: one engine power + start thinning. Act 2: complete Dark Embrace + Feel No Pain and add a payoff (Ashen Strike, Fiend Fire). Act 3: Corruption + Forgotten Ritual turn the deck into an explosive draw-loop.

Avoid these

Common mistakes

  • Playing Corruption before any draw/Block payoff — you'll burn your skills for zero value.
  • Firing Ashen Strike or Pact's End on an empty Exhaust pile; they need fuel first.
  • Over-thinning to the point you can't keep cards to Exhaust — the engine still needs fodder.
  • Ignoring Charon's Ashes and Forgotten Soul, which quietly turn the whole engine into chip AoE.

Quick answers

FAQ

Common questions about the Ashen Reaper of the Pyre Ironclad build.

Is the Exhaust Ironclad build good in Slay the Spire 2?

It's an A-tier engine deck that's one of the most consistent late-game lines once assembled, generating draw, Block, and damage from a single action. The trade-off is that it's Advanced to pilot — the setup turns are clunky and fragile before your powers land, and sequencing your payoffs wrong can waste whole turns.

What are the best cards for an Exhaust Ironclad?

Dark Embrace (draw on Exhaust) and Feel No Pain (Block on Exhaust) are the core engine, with Corruption making every Skill cost 0 and Exhaust to spin it. Cash the pile out with Ashen Strike, Pact's End, and Fiend Fire, and keep it fed with Burning Pact, True Grit, and Second Wind.

What relics does the Exhaust build want?

Charon's Ashes is the core pickup, dealing 3 damage to all enemies on every Exhaust so your engine becomes passive AoE. Burning Sticks returns the first Skill you Exhaust, Joss Paper draws every 5 Exhausts, and Forgotten Soul adds free chip damage per burn.

Is the Exhaust build good for high Ascension or beginners?

It rewards high-Ascension play because its self-thinning produces a lean, reliable deck, but it's not beginner-friendly — bricking on Dark Embrace or Feel No Pain can lose a fight, and Corruption played before a payoff burns your skills for nothing. As StS2 is in Early Access, the exact Exhaust payoff numbers may change between patches.

Provenance

Sources & video guides

This build's strategy is informed by these community creators.