Regent Build
⚔️ The King's Smith
Forge a single Sovereign Blade into a finishing weapon
Retain. Deal 10 damage.
Upgraded: Cost changes from 2 to 1

Win condition: Pour every Forge trigger into Sovereign Blade so the single Retain attack grows turn over turn, then upgrade how it hits (extra strikes, AoE, double damage) until it deletes the biggest health bar in the fight.
- S-Tier
- Tier
- Intermediate
- Difficulty
- 12
- Core cards
- Carries the run once online
- Power
Deck core
Core cards
The cards this build is built around — prioritize these on every run.
Must-pick
Retain. Deal 10 damage.
Upgraded: Cost changes from 2 to 1

Forge 8. Put Sovereign Blade into your Hand from anywhere.
Upgraded: Forge 11. Put Sovereign Blade into your Hand from anywhere.

Forge 10.
Upgraded: Forge 15.

Forge 6. Next turn, gain 1 Energy.
Upgraded: Forge 10. Next turn, gain 1 Energy.

Forge 30.
Upgraded: Forge 40.

Deal 7 damage. Forge 5.
Upgraded: Deal 9 damage. Forge 7.

Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.
Upgraded: Deal 7 damage. Forge 7. Forges an additional 7 for every other time you've hit the enemy this turn.

Gain 13 Block. Forge 10.
Upgraded: Gain 16 Block. Forge 13.

Forge 3. Sovereign Blade deals double damage to the enemy this turn.
Upgraded: Forge 5. Sovereign Blade deals double damage to the enemy this turn.

At the start of your turn, Forge 4.
Upgraded: At the start of your turn, Forge 6.

Increase the cost of Sovereign Blade by 1. Sovereign Blade now hits an additional time.
Upgraded: Cost changes from 2 to 1

Forge 7. Sovereign Blade now deals damage to ALL enemies.
Upgraded: Forge 11. Sovereign Blade now deals damage to ALL enemies.

Flex picks
Whenever you Forge, all allies Forge as well.
Upgraded: Cost changes from 2 to 1

Whenever you play Sovereign Blade, gain 6 Block.
Upgraded: Whenever you play Sovereign Blade, gain 9 Block.

Draw 1 card. Gain 1 Energy. Gain 1 Stars. Forge 5. Exhaust.
Upgraded: Innate. Draw 1 card. Gain 1 Energy. Gain 1 Stars. Forge 5. Exhaust.

Gain 7 Block.
Upgraded: Gain 10 Block.

Gain 8 Plating.
Upgraded: Gain 11 Plating.

Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.
Upgraded: Gain 21 Block. Blocked attack damage is reflected to your attacker this turn.

Gain 11 Block. Next turn, gain 4 Block.
Upgraded: Gain 13 Block. Next turn, gain 6 Block.

Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.
Upgraded: Gain 9 Block. Put a card from your Discard Pile on top of your Draw Pile.
Synergy
Relic priorities
What to grab from shops, bosses and chests to power the engine.
Fencing ManualCoreRegent relic: Forge 10 at the start of each combat — a free head start on the Blade every fight.

AkabekoStrong8 Vigor up front front-loads your early-combat attacks while the Blade is still small.
Captain's WheelSituational18 Block on turn 3 buys time to Forge against slow bosses.
Sword of JadeSituationalFlat 3 Strength helps every attack, including the Blade's multiple hits once Sword Sage is online.
GorgetSituational4 Plating each combat is durable defense that frees card slots for Forge.
Game plan
How to play
Step-by-step through the run, from opening hands to the win.
Honest take
Pros & cons
Strengths
- Scales to numbers no single normal attack in the pool can match.
- Forge cards double as defense (Bulwark) and tempo, so setup is rarely dead.
- Very Energy-efficient — most Forge costs 1 and one swing ends fights.
Weaknesses
- Bricks if you never draw/tutor the Blade; over-reliant on Summon Forth.
- Naturally single-target until you find Seeking Edge.
Opening
Mulligan & priorities
What to keep, what to ditch in your opening hands.
- Keep Summon Forth — it both tutors the Blade and Forges; it's the single most important card in the deck.
- Keep cheap Forge (Spoils of Battle, Refine Blade) to start ramping turn one.
- Keep Bulwark against hard-hitting openers for Block-plus-Forge.
- Toss raw Strikes/Defends — they don't Forge and don't advance the plan.
- Hold Conqueror until the Blade is large enough that doubling it actually kills something.
Map strategy
Pathing
How to route the map to assemble the build and stay healthy.
Prioritize Forge density early
In Act 1, draft every Forge card you see (Wrought in War, Spoils of Battle, Refine Blade) plus one tutor (Summon Forth). You want the engine assembled before the first elite.
Hunt the multiplier rares
Sword Sage, Seeking Edge, Conqueror, and Hammer Time are the payoff layer. Push toward elites and shops to find them; one of each is enough to make the Blade a boss-killer.
Avoid these
Common mistakes
- Swinging the Blade every turn for chip damage instead of Forging up and committing to one lethal swing — it's a Retain card, you lose nothing by waiting.
- Playing Conqueror too early; doubling a small Blade wastes the effect (it only doubles for that turn).
- Forgetting Sword Sage raises the Blade's cost — make sure you have the Energy to actually cast it on your kill turn.
- Skipping Summon Forth and then never drawing the Blade in long fights.
- Drafting wide attack support; this deck wants Forge and survival cards, not a second damage plan.
Quick answers
FAQ
Common questions about the The King's Smith Regent build.
Is The King's Smith a good Regent build in Slay the Spire 2?
Yes — it's an S-tier plan because Sovereign Blade has Retain, so every point of Forge from Spoils of Battle, The Smith, Refine Blade and Furnace compounds onto one card that never leaves your hand. Once the Blade clears an elite's health bar in a single swing it carries the whole run.
What are the best cards for the Forge Regent build?
Summon Forth is the most important card since it tutors Sovereign Blade and Forges 8. Beyond that you want cheap Forge generators (Spoils of Battle, Refine Blade, The Smith) plus the multiplier rares Sword Sage, Seeking Edge and Conqueror that turn a fat Blade into a board wipe or a doubled one-shot.
What relics does the Sovereign Blade build want?
Fencing Manual is the standout — Forge 10 at the start of every combat gives the Blade a free head start. Akabeko front-loads early Vigor while the Blade is small, and Vambrace pairs with Bulwark's Block on defensive turns.
How do you deal with multi-enemy fights as Forge Regent?
Play Seeking Edge to permanently make Sovereign Blade hit ALL enemies, so your over-Forged single-target weapon becomes a screen wipe. Until you find it, lean on Beat into Shape and Wrought in War which deal damage while they Forge.
Provenance
Sources & video guides
This build's strategy is informed by these community creators.
