Regent · Slay the Spire 2
Regent Builds
Ranked Regent archetypes for Slay the Spire 2 — each with core cards, relic priorities, mulligan plans, and how to pilot them. Tiers are editorial judgment from the current Early Access card pool.
- 6
- Builds
- S
- Top tier
- 2026-06-06
- Updated
- Regent
- Class
At a glance
Regent builds compared
Every archetype side by side — tier, difficulty, and win condition. Jump to any guide for the full plan.
| Build | Tier | Difficulty | Win condition | Archetype |
|---|---|---|---|---|
| ⚔️ The King's Smith | S | Intermediate | Pour every Forge trigger into Sovereign Blade so the single Retain attack grows turn over turn, then upgrade how it hits (extra strikes, AoE, double damage) until it deletes the biggest health bar in the fight. | forge |
| 🌌 The Aligned Crown | S | Expert | Run a razor-thin deck so you redraw the same handful of cards every turn, then use Alignment to refund the Energy you spend on 0-cost Star-gainers — piling up a huge number of Stars GAINED in one turn so Radiate one-shots the board while Black Hole pings on every single gain. | stars |
| ⭐ Constellation Engine | A | Advanced | Build a deck that gains Stars constantly, then turn each gain (and each spend) into free AoE via Black Hole and a once-per-turn nuke via Radiate, defending with the Block Child of the Stars hands you for spending. | stars |
| 🎨 Borrowed Arsenal | A | Advanced | Manufacture a stream of Colorless cards each turn so Arsenal stacks Strength, Pillar of Creation drips Block, and Supermassive scales off everything you created — winning on accumulated, free value. | colorless |
| 🌪️ Royal Decree | B | Advanced | Generate enough Energy and draw to play a long chain of Skills in one turn, converting card-count into Lunar Blast damage, Make It So recursion, and Monologue Strength for an explosive finishing turn. | skills |
| 👑 Iron Crown | B | Intermediate | Win the Strength war — buff your own with Powers and Vigor while debuffing the enemy's with Resonance, Crush Under, and Dying Star — then convert that Strength into damage through multi-hit attacks that benefit per swing. | strength |
Deal 3 damage to ALL enemies for each 1 Stars gained this turn.
Upgraded: Deal 4 damage to ALL enemies for each 1 Stars gained this turn.

The Aligned Crown
Thin the deck, refund Energy with Alignment, and chain free Star-gainers so Radiate and Black Hole detonate the room every turn.
Key cards
Gain 2 Energy.
Upgraded: Gain 3 Energy.

Deal 3 damage to ALL enemies for each 1 Stars gained this turn.
Upgraded: Deal 4 damage to ALL enemies for each 1 Stars gained this turn.

Gain 9 Stars. Exhaust.
Upgraded: Retain. Gain 9 Stars. Exhaust.

Deal 8 damage. Gain 2 Stars. Put this card on top of your Draw Pile.
Upgraded: Deal 11 damage. Gain 2 Stars. Put this card on top of your Draw Pile.

Whenever you spend or gain 1 Stars, deal 3 damage to ALL enemies.
Upgraded: Whenever you spend or gain 1 Stars, deal 4 damage to ALL enemies.

Constellation Engine
Gain and spend Stars rapidly so Black Hole and Radiate burn the room while Child of the Stars walls you up.
Key cards
Whenever you spend or gain 1 Stars, deal 3 damage to ALL enemies.
Upgraded: Whenever you spend or gain 1 Stars, deal 4 damage to ALL enemies.

At the start of your turn, gain 2 Stars.
Upgraded: At the start of your turn, gain 3 Stars.

Whenever you play a card, gain 1 Stars.
Upgraded: Innate. Whenever you play a card, gain 1 Stars.

Deal 3 damage to ALL enemies for each 1 Stars gained this turn.
Upgraded: Deal 4 damage to ALL enemies for each 1 Stars gained this turn.

Whenever you play a Colorless card, gain 1 Strength.
Upgraded: Whenever you play a Colorless card, gain 2 Strength.

Borrowed Arsenal
Generate Colorless cards every turn for Arsenal Strength, Pillar of Creation Block, and Supermassive payoff.
Key cards
Whenever you play a Colorless card, gain 1 Strength.
Upgraded: Whenever you play a Colorless card, gain 2 Strength.

Whenever you create a card, gain 3 Block.
Upgraded: Whenever you create a card, gain 4 Block.

At the start of your turn, add 1 random Colorless card into your Hand.
Upgraded: Cost changes from 2 to 1

Deal 5 damage. Deals 3 additional damage for each card you created this combat.
Upgraded: Deal 5 damage. Deals 4 additional damage for each card you created this combat.

Deal 4 damage for each Skill already played this turn.
Upgraded: Deal 5 damage for each Skill already played this turn.

Royal Decree
Chain low-cost Skills so Lunar Blast, Make It So, and Monologue snowball within a single turn.
Key cards
Deal 4 damage for each Skill already played this turn.
Upgraded: Deal 5 damage for each Skill already played this turn.

Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.
Upgraded: Deal 9 damage. Every 3 Skills you play in a turn, put this into your Hand.
Whenever you play a card this turn, gain 1 Strength this turn.
Upgraded: Retain. Whenever you play a card this turn, gain 1 Strength this turn.

Gain 2 Energy.
Upgraded: Gain 3 Energy.

Gain 1 Strength. ALL enemies lose 1 Strength.
Upgraded: Gain 2 Strength. ALL enemies lose 1 Strength.

Iron Crown
Pile on Strength while stripping the enemy's, then push it through multi-hit and Vigor-boosted attacks.
Key cards
Gain 1 Strength. ALL enemies lose 1 Strength.
Upgraded: Gain 2 Strength. ALL enemies lose 1 Strength.

Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Upgraded: Deal 8 damage to ALL enemies. All enemies lose 2 Strength this turn.
Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Upgraded: Ethereal. Deal 11 damage to ALL enemies. ALL enemies lose 11 Strength this turn.
Deal 7 damage to ALL enemies 7 times.
Upgraded: Cost changes from 2 to 1






