Regent Build
🌌 The Aligned Crown
Refund Energy with Alignment to loop 0-cost Star-gainers into a Radiate kill
Deal 3 damage to ALL enemies for each 1 Stars gained this turn.
Upgraded: Deal 4 damage to ALL enemies for each 1 Stars gained this turn.

Win condition: Run a razor-thin deck so you redraw the same handful of cards every turn, then use Alignment to refund the Energy you spend on 0-cost Star-gainers — piling up a huge number of Stars GAINED in one turn so Radiate one-shots the board while Black Hole pings on every single gain.
- S-Tier
- Tier
- Expert
- Difficulty
- 10
- Core cards
- High-ceiling combo finisher
- Power
Deck core
Core cards
The cards this build is built around — prioritize these on every run.
Must-pick
Gain 2 Energy.
Upgraded: Gain 3 Energy.

Deal 3 damage to ALL enemies for each 1 Stars gained this turn.
Upgraded: Deal 4 damage to ALL enemies for each 1 Stars gained this turn.

Gain 9 Stars. Exhaust.
Upgraded: Retain. Gain 9 Stars. Exhaust.

Deal 8 damage. Gain 2 Stars. Put this card on top of your Draw Pile.
Upgraded: Deal 11 damage. Gain 2 Stars. Put this card on top of your Draw Pile.

Whenever you play a card, gain 1 Stars.
Upgraded: Innate. Whenever you play a card, gain 1 Stars.

Whenever you spend or gain 1 Stars, deal 3 damage to ALL enemies.
Upgraded: Whenever you spend or gain 1 Stars, deal 4 damage to ALL enemies.

At the start of your turn, gain 2 Stars.
Upgraded: At the start of your turn, gain 3 Stars.

Next turn, gain 1 Energy and 1 Stars. Retain your Hand this turn.
Upgraded: Next turn, gain 1 Energy and 2 Stars. Retain your Hand this turn.

Gain 1 Stars. Next turn, gain 3 Stars.
Upgraded: Gain 1 Stars. Next turn, gain 4 Stars.

Whenever you spend 1 Stars, gain 2 Block for each 1 Stars spent.
Upgraded: Whenever you spend 1 Stars, gain 3 Block for each 1 Stars spent.

Flex picks
Draw 1 card. Gain 1 Energy. Gain 1 Stars. Forge 5. Exhaust.
Upgraded: Innate. Draw 1 card. Gain 1 Energy. Gain 1 Stars. Forge 5. Exhaust.

Gain 2 Stars.
Upgraded: Gain 3 Stars.

Deal 8 damage. Gain 1 Stars.
Upgraded: Deal 9 damage. Gain 2 Stars.

Gain 1 Stars. Draw 2 cards.
Upgraded: Gain 2 Stars. Draw 2 cards.

Gain 7 Block. Gain 1 Stars.
Upgraded: Gain 10 Block. Gain 1 Stars.

Deal 6 damage. Deals 2 additional damage for ALL your cards that have a 1 Stars cost.
Upgraded: Deal 6 damage. Deals 3 additional damage for ALL your cards that have a 1 Stars cost.
Deal 30 damage. If this kills an enemy, gain 5 Stars.
Upgraded: Deal 38 damage. If this kills an enemy, gain 5 Stars.

Gain 7 Block.
Upgraded: Gain 10 Block.

Synergy
Relic priorities
What to grab from shops, bosses and chests to power the engine.
Divine RightCoreRegent starter relic granting the Stars resource at combat start — an instant Black Hole ping and a head start on the Radiate counter every fight.
Divine DestinyStrongCompanion Regent starter relic granting a resource at combat start; more early Stars means more early Black Hole pings and a faster loop.
Lunar PastryStrongRegent relic granting a resource at the end of your turn, topping up the Star economy so the loop never runs dry.
Galactic DustStrong10 Block for every 10 resource spent — turns the high-spend Stars loop into durable defense alongside Child of the Stars.
Philosopher's StoneSituationalPer-turn resource gain keeps the loop ticking on slow boards (downside: all enemies start with 1 Strength).
Mini RegentSituationalStrength the first time you spend each turn — small permanent buff that makes Shining Strike and Solar Strike hit harder while you loop.
Game plan
How to play
Step-by-step through the run, from opening hands to the win.
Honest take
Pros & cons
Strengths
- Near-infinite Energy and Stars in a thin deck makes Radiate a repeatable board wipe.
- Black Hole turns every gain along the way into bonus AoE, so the turn deals damage twice.
- Self-defends through Child of the Stars and Block-attached gainers while it nukes.
Weaknesses
- Demands heavy deck-thinning and precise sequencing — very high decision load.
- Bricks without a Stars payoff or enough thinning; weak, fragile opening turns before the loop assembles.
Opening
Mulligan & priorities
What to keep, what to ditch in your opening hands.
- Keep Black Hole and/or The Sealed Throne — the payoffs that make every gain matter.
- Keep Alignment; it is the Energy refund that powers the whole loop.
- Keep Royal Gamble or Big Bang as a single huge gain spike for Radiate.
- Hold Radiate for last in the sequence, never as an opener.
- Toss raw Strikes/Defends and anything that neither gains Stars, refunds Energy, nor defends.
Map strategy
Pathing
How to route the map to assemble the build and stay healthy.
Deck-thin in Act 1, secure a payoff
Remove starter cards aggressively and grab at least one of Black Hole or Radiate before loading up on raw gainers. A small deck with one payoff already loops better than a fat deck of gainers.
Add cheap gainers and Alignment copies in Act 2
Once a payoff is online, every Venerate, Solar Strike, Glow, Royal Gamble and especially a second Alignment increases the loop's throughput. Convergence and Hidden Cache smooth out Energy and gains.
Pick up Genesis / The Sealed Throne for the late game
The passive per-turn and per-card Star engines make Radiate huge in long boss fights; prioritize them in rare rewards and shops heading into Act 3.
Avoid these
Common mistakes
- Playing Radiate before front-loading your gainers — it only counts Stars gained the same turn, so an early Radiate does almost nothing.
- Running a bloated deck so the loop pieces (Alignment, Shining Strike, Royal Gamble) get buried and never recur.
- Spending Alignment's Energy on non-gainers; the refund should fund more Star gains, not random cards.
- Forgetting Black Hole pings on Stars SPENT too — Child of the Stars spending is also damage, not purely defense.
- Holding Royal Gamble for 'later' when it's upgraded with Retain anyway — dump it into the Radiate turn for the biggest counter.
Quick answers
FAQ
Common questions about the The Aligned Crown Regent build.
Is the Alignment infinite Regent build good in Slay the Spire 2?
It's an S-tier, Expert-difficulty combo finisher. In a heavily thinned deck Alignment refunds enough Energy to keep replaying 0-cost Star-gainers, so Radiate detonates the whole board every turn while Black Hole pings on every gain. It's demanding to pilot and bricks without thinning, but its ceiling is among the highest in the Regent pool.
What cards make the Alignment Stars loop work?
Alignment provides the Energy refund, Radiate is the per-Star-gained AoE payoff, and Royal Gamble (9 Stars) and Big Bang are the big 0-cost gains. Black Hole and The Sealed Throne turn each gain and each card played into extra damage, and Shining Strike recurs every turn because it puts itself on top of your draw pile.
How do you not run out of Energy?
Keep the deck thin so Alignment cycles back fast, and lean on Convergence (next-turn Energy and Stars while Retaining your hand), Hidden Cache and Genesis for free Stars. Most gainers are 0-cost, so Alignment's +2/+3 Energy comfortably funds a full rotation, plus an Energy Potion for the kill turn.
What relics does the Alignment infinite build want?
The Regent starters Divine Right and Divine Destiny hand you Stars at combat start for instant Black Hole pings, Lunar Pastry refills Stars at end of turn, and Galactic Dust converts your heavy Star spending into Block. Philosopher's Stone keeps the loop ticking on slow boards.
Provenance
Sources & video guides
This build's strategy is informed by these community creators.
