Regent Build

👑 Iron Crown

Stack Strength, suppress the enemy's, swing repeating attacks

Updated for Early Access patch 0.104.0· Updated 2026-06-06
Resonance
BIntermediate
strengthmulti-hitvigordebuff

Win condition: Win the Strength war — buff your own with Powers and Vigor while debuffing the enemy's with Resonance, Crush Under, and Dying Star — then convert that Strength into damage through multi-hit attacks that benefit per swing.

B-Tier
Tier
Intermediate
Difficulty
10
Core cards
Reliable bruiser
Power
Reviewed by SpireForge Editorial
Updated 2026-06-06
Strategy informed by Caleb Gannon Gaming, SiNKiLLeR

Deck core

Core cards

The cards this build is built around — prioritize these on every run.

Must-pick

Resonance
Crush Under
Dying Star
Seven Stars
Celestial Might
Arsenal
Terraforming
Patter
Kingly Punch
Devastate

Flex picks

Prowess
Feeding Frenzy
Stardust
Heavenly Drill
Kingly Kick
Reflect
Glitterstream
Neutron Aegis

Synergy

Relic priorities

What to grab from shops, bosses and chests to power the engine.

  • Sword of Jade

    Start each combat with 3 Strength — a permanent base that every multi-hit attack multiplies.

  • Vajra
    VajraStrong

    Flat +1 Strength at all times; small but always-on and multiplied by multi-hit.

  • Akabeko
    AkabekoStrong

    8 Vigor at combat start front-loads a big opening attack while you ramp Strength.

  • Mini Regent
    Mini RegentSituational

    Regent relic granting Strength the first time you spend each turn — free incremental buffs.

  • Daughter of the Wind

    1 Block per Attack played; a multi-attack Strength deck plays lots of attacks, so it adds up.

  • Gorget
    GorgetSituational

    4 Plating each combat covers the slow early turns before your Strength lead takes over.

Game plan

How to play

Step-by-step through the run, from opening hands to the win.

Honest take

Pros & cons

Strengths

  • Strength + multi-hit produces huge, reliable single-card damage.
  • Enemy Strength-strip is strong defense against the scariest attackers.
  • Lower combo requirement than the Stars or Skill decks — just buff and swing.

Weaknesses

  • Slower to come online than a pure aggro plan.
  • Needs both Strength sources and a multi-hit payoff; half a plan is weak.

Opening

Mulligan & priorities

What to keep, what to ditch in your opening hands.

Map strategy

Pathing

How to route the map to assemble the build and stay healthy.

Draft Strength sources and a multiplier

Prowess, Resonance, and Arsenal supply Strength; Seven Stars and Celestial Might multiply it. You want both halves — Strength with no multi-hit (or vice versa) underperforms.

Pick up enemy-Strength removal for Act 2-3

Crush Under and especially Dying Star scale your survivability against the brutal multi-attack elites and bosses later in the run.

Avoid these

Common mistakes

  • Spending Vigor on a small attack — it only boosts the next one, so save it for a multi-hit or Devastate.
  • Playing multi-hit attacks before your Strength is built; their value is per-hit.
  • Forgetting Dying Star is Ethereal — play it the turn you draw it or it's gone.
  • Treating enemy Strength-down as optional; against multi-hit bosses it prevents far more damage than Block.
  • Discarding Kingly Punch/Kingly Kick early before their draw-scaling pays off.

Quick answers

FAQ

Common questions about the Iron Crown Regent build.

Is the Iron Crown Strength build good in Slay the Spire 2?

It's a reliable B-tier bruiser with a lower combo requirement than the Stars or Skill decks — you simply buff your Strength and swing. Resonance both adds your Strength and strips the enemy's, so it doubles as defense, but it ramps slowly and needs both Strength sources and a multi-hit payoff to perform.

What are the best cards for the Strength Regent build?

Resonance is the cleanest Strength swing, and Seven Stars (7 hits to ALL) and Celestial Might (3 hits) multiply each point of Strength across every hit. Crush Under and Dying Star strip enemy Strength (Dying Star removes 9-11), and Arsenal layers extra Strength from Colorless plays.

How do Kingly Punch and Kingly Kick fit the deck?

Kingly Punch increases its own damage every time you draw it and Kingly Kick lowers its cost each draw, so they reward longer, grindier fights where your Strength has also climbed. Don't discard them early — draw cycles make them cheaper and harder-hitting.

What relics does Iron Crown want?

Sword of Jade is core: 3 Strength at combat start is a permanent base every multi-hit attack multiplies. Vajra adds always-on Strength, Akabeko front-loads a big opening attack with Vigor, and Mini Regent grants Strength the first time you spend each turn.

Provenance

Sources & video guides

This build's strategy is informed by these community creators.