Updated for Data 2026-03-17Early Access — numbers may shift with patches.
Defect guide
Orbs are a second resource line—channel timing and evoke timing separate good runs from great ones.
89 cards indexed · 57+ commons/uncommons to filter through every Act 1.
See where Defect cards and relics land on the Defect tier list.
Best Defect builds
All Defect builds →- SStorm ConductorStack Lightning orbs with Storm and Tempest, then crank Focus so every passive tick becomes a wall of damage that clears whole fights before enemies act.
- APermafrost BastionChannel Frost every turn for scaling Block, layer Coolant and Hailstorm on top, and let Hailstorm plus orb evokes whittle the room down while you take zero damage.
- AUmbral EngineChannel Dark orbs that silently charge up every turn, then trigger their passives repeatedly with Loop and Darkness before unloading one massive Evoke through Consuming Shadow or Dualcast.
- AOvercharge DetonationCram your slots with orbs as fast as possible, then trigger a single explosive turn with Quadcast, Multi-Cast, Barrage, and Shatter to convert the entire board into one devastating hit.
- BMachine MindChain Powers that generate energy and orbs (Subroutine, Storm, Creative AI), use Signal Boost and Echo Form to play them twice, and turn the snowball into cheap, repeating zero-cost attacks.
- AClaw MachineEvery Claw you play makes all future Claws hit harder, so chain them with Feral, All for One, and Scrape to refill your hand and unleash a snowballing zero-cost turn that ends fights in one wave.
How to pilot
- Stack focus only when you have block to buy setup turns.
- Lightning for front damage, frost for stabilization, dark for burst finishes.
- Zero-cost scaling still exists—respect energy cheats.
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