Defect · Slay the Spire 2

Defect Builds

Ranked Defect archetypes for Slay the Spire 2 — each with core cards, relic priorities, mulligan plans, and how to pilot them. Tiers are editorial judgment from the current Early Access card pool.

Updated for Early Access patch 0.104.0· Updated 2026-06-06
6
Builds
S
Top tier
2026-06-06
Updated
Defect
Class

At a glance

Defect builds compared

Every archetype side by side — tier, difficulty, and win condition. Jump to any guide for the full plan.

BuildTierDifficultyWin conditionArchetype
Storm ConductorSIntermediateBuild a Lightning orb engine (Storm, Tempest, Cracked/Infused Core) and pump Focus until each orb's passive tick alone out-damages enemy HP pools. Late-game turns end the fight before you ever take a hit.lightning
❄️ Permafrost BastionABeginnerOut-defend everything. Frost orbs and Focus give you more Block than enemies can punch through, while Hailstorm and end-of-turn Frost evokes slowly but surely close out the fight.frost
🌑 Umbral EngineAAdvancedCharge a Dark orb to enormous size by repeatedly triggering its passive (Loop, Darkness, Gold-Plated Cables), then Evoke it through Dualcast, Multi-Cast, or Consuming Shadow for a single overwhelming hit.dark-orbs
💥 Overcharge DetonationAAdvancedMaximize the number of orbs Channeled, then convert them all at once: Barrage scales damage by orb count, Shatter Evokes everything, and Quadcast/Multi-Cast empty your rightmost orb repeatedly for one giant burst turn.channel
🦾 Claw MachineAAdvancedPermanently buff Claw by playing it over and over in a single fight, then use Feral, All for One, and empty-hand draw to keep cheap attacks flowing until one Claw-heavy turn deletes the room.claw
🧠 Machine MindBExpertBuild a self-sustaining Power engine where Subroutine refunds energy, Creative AI keeps drawing more Powers, and Echo Form doubles everything, then close with cheap recurring attacks like Claw or a 0-cost Adaptive Strike loop.powers
Glacier
A

Permafrost Bastion

Channel Frost every turn for scaling Block, layer Coolant and Hailstorm on top, and let Hailstorm plus orb evokes whittle the room down while you take zero damage.

Beginner
frostblockdefensefocuscontrol

Key cards

Glacier
Cold Snap
Coolheaded
Chill
Consuming Shadow
A

Umbral Engine

Channel Dark orbs that silently charge up every turn, then trigger their passives repeatedly with Loop and Darkness before unloading one massive Evoke through Consuming Shadow or Dualcast.

Advanced
dark-orbsevokeloopscalingsingle-target

Key cards

Consuming Shadow
Darkness
Null
Shadow Shield
Shatter
A

Overcharge Detonation

Cram your slots with orbs as fast as possible, then trigger a single explosive turn with Quadcast, Multi-Cast, Barrage, and Shatter to convert the entire board into one devastating hit.

Advanced
channelevokeorbsburstcombo

Key cards

Barrage
Shatter
Quadcast
Multi-Cast
Claw
A

Claw Machine

Every Claw you play makes all future Claws hit harder, so chain them with Feral, All for One, and Scrape to refill your hand and unleash a snowballing zero-cost turn that ends fights in one wave.

Advanced
clawzero-costattacksscalingcombo

Key cards

Claw
Feral
All for One
Scrape
Creative AI
B

Machine Mind

Chain Powers that generate energy and orbs (Subroutine, Storm, Creative AI), use Signal Boost and Echo Form to play them twice, and turn the snowball into cheap, repeating zero-cost attacks.

Expert
powersenergyechoclawscaling

Key cards

Subroutine
Storm
Creative AI
Signal Boost