Defect tier list

Defect Card Tier List

Every Defect card we grade, S–D, plus shared Colorless options. Filter by type, rarity or search the reasoning — hover any card for the why.

Updated for Early Access patch 0.104.0· Updated 2026-06-06

See these cards in action in our Defect build guides, or browse every card in the card database.

How we grade: These are editorial S–D opinions grounded in card text and the archetypes our builds run — never scraped win-rates. S/A are our hero and core picks, B are flexible includes, C/D are weaker or trap options. Hover a thumbnail for the reasoning.

122 cards not yet rated this patch.

S-tier

Best Defect cards

The Defect cards we rate S — the hero and most-used picks that define the character's strongest decks.

  • Claw — 0-cost and self-upgrading, multiple Claws become a near-free escalating burst engine.
  • Consuming Shadow — Channels 2 Dark and auto-Evokes your leftmost orb each turn, fueling the scaling Dark deck.
  • Creative AI — Generates a free Power every turn, snowballing the Power-heavy orb engine.
  • Glacier — Block plus 2 Frost is the defensive bedrock of every Frost-orb stall plan.
  • Shatter — 11 AoE plus Evoke-everything is the explosive payoff for a charged orb board.
  • Sovereign Blade — The Retain token weapon the whole Forge archetype scales — every Forge point feeds its damage.
  • Storm — Channels Lightning on every Power play, the core engine of the Lightning-orb deck.

D-tier

Defect cards to avoid

Trap cards that look tempting but dilute your deck or fight against the Defect's win conditions.

  • Boost Away — Cheap Block that hands you a Dazed status — the deck-pollution rarely justifies the small wall.
  • Bulk Up — Trading an Orb Slot for Strength/Dexterity fights the orb engine the entire class is built around.
  • Gunk Up — Self-adds a Slimed status for little damage, polluting your draw for no real payoff.
  • Meteor Strike — A 5-cost bomb that almost never gets cast on curve; far too expensive for its payoff.
  • TURBO — Adds a Void to your deck for 2 energy — the Void status cancels energy gains and clogs draws.