Silent Build

🌫️ Untouchable

Become impossible to hit while Dexterity makes every Block card a fortress

Updated for Early Access patch 0.104.0· Updated 2026-06-06
Wraith Form
BIntermediate
BlockDexterityIntangibleDefensive

Win condition: Stack Dexterity so every Block card overpays, then weather the dangerous turns with Intangible and Weak. The enemy can never punch through, so you win the attrition war with chip damage and Thorns.

B-Tier
Tier
Intermediate
Difficulty
10
Core cards
Survival-first control
Power
Reviewed by SpireForge Editorial
Updated 2026-06-06
Strategy informed by Caleb Gannon Gaming, Ic0n Gaming

Deck core

Core cards

The cards this build is built around — prioritize these on every run.

Must-pick

Wraith Form
Footwork
Abrasive
Blur
Shadowmeld
Dodge and Roll
Leg Sweep
Piercing Wail
Untouchable
Deflect

Flex picks

Anticipate
Backflip
Defend
Dash
Predator
Escape Plan
Sucker Punch
Expose
Well-Laid Plans

Synergy

Relic priorities

What to grab from shops, bosses and chests to power the engine.

Game plan

How to play

Step-by-step through the run, from opening hands to the win.

Honest take

Pros & cons

Strengths

  • Enormous effective bulk — Intangible plus inflated Block trivializes most hits.
  • Dexterity scaling makes even basic Block cards efficient.
  • Weak / Strength-strip plus Thorns provide low-risk attrition.
  • Very forgiving against unfamiliar elite and boss patterns.

Weaknesses

  • Low proactive damage — fights can drag and risk timing out against scaling enemies.
  • Wraith Form's Dexterity drain means Intangible is a limited resource.
  • Needs a deliberate damage plan or it stalls without closing.

Opening

Mulligan & priorities

What to keep, what to ditch in your opening hands.

  • Keep Footwork — the earlier Dexterity lands, the more total Block you bank over the fight.
  • Keep a cheap Block card (Deflect, Dodge and Roll) to survive the opening turns.
  • Keep Wraith Form against bosses with big telegraphed hits.
  • Toss Shadowmeld on turn one if you have no Block engine yet to double.
  • Keep Leg Sweep or Piercing Wail against high-Strength attackers.

Map strategy

Pathing

How to route the map to assemble the build and stay healthy.

Lean into defensive utility relics

Oddly Smooth Stone (1 Dexterity each combat) and any Block-at-start relic compound your wall. Paper Krane is excellent here because you apply Weak — it makes Weak enemies hit for 40% less rather than 25%.

Add a damage source

Pure defense can time out against scaling enemies. Route toward a reliable chip source — Abrasive's Thorns, a couple of efficient Attacks, or even a Poison splash — so the fight actually ends.

Avoid these

Common mistakes

  • Firing Wraith Form on a calm turn, wasting Intangible and bleeding Dexterity for nothing.
  • Not playing Footwork first — Block cards played before Dexterity is up are worth less for the rest of the fight.
  • Forgetting Block normally evaporates: without Blur you lose your wall at the start of your turn, so don't over-bank without it.
  • Ignoring Weak/Strength-strip and trying to raw-Block a scaling boss you can't out-armor.
  • Bringing no win condition — an unkillable deck that deals no damage just loses to enemy ramp.

Quick answers

FAQ

Common questions about the Untouchable Silent build.

Is Untouchable good in Slay the Spire 2?

It is a solid B-tier survival deck — enormously bulky thanks to Wraith Form's Intangible reducing all damage to 1, plus Dexterity scaling that makes even cheap Block cards into walls. Its weakness is low proactive damage, so fights can drag and risk timing out against scaling enemies unless you pack a deliberate win condition. As an Early Access build, Wraith Form's Intangible count and Dexterity drain may still be tuned.

What are the best cards for a Dexterity Block Silent build?

Wraith Form is the centerpiece, granting Intangible to weather burst turns. Footwork and Abrasive permanently raise Dexterity (and Abrasive adds Thorns for free retaliation), since every Block card scales with Dexterity. Blur stops your Block from expiring and Shadowmeld doubles a turn's Block gain, while Leg Sweep and Piercing Wail apply Weak and strip Strength to shrink incoming hits.

What relics does Untouchable want?

Oddly Smooth Stone is core, seeding 1 Dexterity each combat before you even draw Footwork. Paper Krane is the other keystone — because you apply Weak, it makes Weakened enemies hit for 40% less instead of 25%, a defensive multiplier. Anchor (10 Block at combat start) and Bronze Scales (starting Thorns that stack with Abrasive) round out the defensive package.

Is Untouchable beginner-friendly or good at high Ascension?

It is rated Intermediate and is very forgiving against unfamiliar Elite and boss patterns since Intangible plus inflated Block trivializes most hits. The trap at high Ascension is bringing no win condition — an unkillable deck that deals no damage just loses to enemy ramp, so lean on Abrasive's Thorns and a few efficient Attacks to actually close fights.

Provenance

Sources & video guides

This build's strategy is informed by these community creators.