Silent Build
🃏 Sleight of Hand
Churn your deck, punish every discard, and finish with what's left
At the start of your turn, draw 1 card and discard 1 card.
Upgraded: Cost changes from 1 to 0

Win condition: Cycle aggressively to dig out your best cards while each discard pays you in Tingsha damage and Tough Bandages Block, then convert the churn into a lethal Memento Mori or a refilled finisher turn.
- A-Tier
- Tier
- Advanced
- Difficulty
- 9
- Core cards
- Consistent value engine
- Power
Deck core
Core cards
The cards this build is built around — prioritize these on every run.
Must-pick
At the start of your turn, draw 1 card and discard 1 card.
Upgraded: Cost changes from 1 to 0

Discard your Hand, then draw that many cards. Exhaust.
Upgraded: Retain. Discard your Hand, then draw that many cards. Exhaust.

Draw 3 cards. Discard 1 card.
Upgraded: Draw 4 cards. Discard 1 card.

Draw 1 card. Discard 1 card.
Upgraded: Draw 2 cards. Discard 2 cards.

Deal 9 damage. Draw 1 card. Discard 1 card.
Upgraded: Deal 12 damage. Draw 1 card. Discard 1 card.

Deal 8 damage. Deals 4 additional damage for each card discarded this turn.
Upgraded: Deal 10 damage. Deals 5 additional damage for each card discarded this turn.

At the end of your turn, Retain up to 1 card.
Upgraded: At the end of your turn, Retain up to 2 cards.

Gain 8 Block. Discard 1 card.
Upgraded: Gain 11 Block. Discard 1 card.

Draw cards until you have 6 in your Hand.
Upgraded: Draw cards until you have 7 in your Hand.

Flex picks
Draw 1 card. If you draw a Skill, gain 3 Block.
Upgraded: Draw 1 card. If you draw a Skill, gain 5 Block.

Sly. Draw 2 cards.
Upgraded: Sly. Draw 3 cards.

Sly. Gain 1 Energy.
Upgraded: Sly. Gain 2 Energy.

Gain 1 Energy. Draw 2 cards. Exhaust.
Upgraded: Gain 2 Energy. Draw 2 cards. Exhaust.

Gain 5 Block. Draw 2 cards.
Upgraded: Gain 8 Block. Draw 2 cards.

Apply 2 Weak. Gain 11 Block.
Upgraded: Apply 3 Weak. Gain 14 Block.

Deal 8 damage. Apply 1 Weak.
Upgraded: Deal 10 damage. Apply 2 Weak.

Deal 15 damage. Next turn, draw 2 cards.
Upgraded: Deal 20 damage. Next turn, draw 2 cards.

Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.
Upgraded: Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile.

Synergy
Relic priorities
What to grab from shops, bosses and chests to power the engine.
TingshaCore3 damage per discarded card turns your cycling directly into a damage engine.
Tough BandagesCore3 Block per discard means the more you churn, the more you defend — your primary survival tool.
Gambling ChipStrongCombat-start discard-and-redraw is a free opening Calculated Gamble and another payoff trigger.
Ring of the SnakeStrongMore opening cards means a deeper first dig and more discard fuel.
Runic PyramidSituationalLets you bank dug-up finishers instead of discarding them at end of turn.
Toxic EggSituationalAuto-upgrades added Skills — a free Calculated Gamble+ (Retain) and Prepared+ improve the engine.
Game plan
How to play
Step-by-step through the run, from opening hands to the win.
Honest take
Pros & cons
Strengths
- Extremely consistent — sees a large fraction of the deck every fight.
- Tingsha and Tough Bandages give passive damage and Block from cycling.
- Memento Mori provides a real burst-finisher ceiling.
- Flexible: the engine supports splashing Poison or Shiv payoffs.
Weaknesses
- Payoff-dependent — weak damage without Tingsha or a Memento Mori turn.
- Higher piloting skill: discard sequencing matters every turn.
- Vulnerable in short fights before the engine and Block ramp up.
Opening
Mulligan & priorities
What to keep, what to ditch in your opening hands.
- Keep Tools of the Trade — it is the whole engine and wants to land turn one.
- Keep Calculated Gamble for the big dig / payoff trigger.
- Keep a discard-payoff card (Memento Mori) if you also have a way to discard a lot.
- Toss situational Powers on the opening hand; Tools will recycle them back quickly.
- Keep Acrobatics for cheap net card advantage plus discard fuel.
Map strategy
Pathing
How to route the map to assemble the build and stay healthy.
Tingsha and Tough Bandages are the keystones
These two Silent relics convert your engine into a win condition. Without at least one, the deck is consistent but low-impact — route through shops and ? rooms specifically to find them.
Keep the deck lean and intentional
Cycling is only good if it digs to payoffs. Remove starters and avoid bloating with random Attacks so Calculated Gamble and Tools surface your engine and finishers rather than filler.
Avoid these
Common mistakes
- Discarding cards you actually wanted to play this turn — cycle to find, but read your hand before dumping a finisher.
- Playing Memento Mori early before stacking discards; its damage is mostly in the bonus.
- Running the engine with no payoff relic and wondering why nothing dies — Tingsha/Tough Bandages are mandatory for the damage plan.
- Forgetting Tools of the Trade fires at the START of your turn, so its discard counts toward Tingsha/Tough Bandages before you act.
- Over-discarding into an empty hand with no draw left, stranding yourself for the turn.
Quick answers
FAQ
Common questions about the Sleight of Hand Silent build.
Is Sleight of Hand good in Slay the Spire 2?
It is a consistent A-tier engine that sees a large fraction of your deck every fight, but its power is entirely payoff-dependent. With Tingsha (3 damage per discard) or Tough Bandages (3 Block per discard) it converts cycling into real damage and defense; without them it churns nicely but kills nothing. It is one of the higher-skill Silent decks, and Early Access tuning could still shift the discard payoff numbers.
What are the best cards for a discard Silent build?
Tools of the Trade is the backbone, drawing-and-discarding one card every turn for free. Calculated Gamble is the big dig — it discards your whole hand and redraws that many for 0 energy, triggering a pile of discard payoffs at once. Memento Mori is the finisher, scaling directly with cards discarded that turn, and Well-Laid Plans lets you Retain a dug-up gem into the next turn.
What relics does the discard engine want?
Tingsha and Tough Bandages are mandatory keystones — they are the entire damage and survival plan, turning each discard into 3 damage and 3 Block respectively. Gambling Chip is a strong addition, acting as a free opening Calculated Gamble that also fires your payoffs at combat start. Ring of the Snake deepens your first dig with extra opening cards.
Is Sleight of Hand beginner-friendly or good at high Ascension?
It is rated Advanced because discard sequencing matters every turn — you must discard before committing lethal or Block, and avoid dumping a finisher you needed. At high Ascension it is reliable once Tingsha or Tough Bandages is online, but it is vulnerable in short fights before the engine ramps, so prioritize finding a payoff relic early.
Provenance
Sources & video guides
This build's strategy is informed by these community creators.
