Necrobinder Build
👻 Soul Harvest
Every Soul drawn is value squeezed from the dead
Whenever you play a Soul, Summon 1.
Upgraded: Whenever you play a Soul, Summon 2.

Win condition: Generate a steady stream of Soul tokens (each draws 2 and Exhausts) and attach payoffs so every Soul played also Summons (Devour Life), drains enemy HP (Haunt), or fuels a scaling Soul Storm — converting card draw into the whole game plan.
- B-Tier
- Tier
- Advanced
- Difficulty
- 10
- Core cards
- Explosive once assembled
- Power
Deck core
Core cards
The cards this build is built around — prioritize these on every run.
Must-pick
Whenever you play a Soul, Summon 1.
Upgraded: Whenever you play a Soul, Summon 2.

Whenever you play a Soul, a random enemy loses 6 HP.
Upgraded: Whenever you play a Soul, a random enemy loses 8 HP.

Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.
Upgraded: Deal 9 damage. Deals 3 additional damage for each Soul in your Exhaust Pile.

Deal 9 damage. Add a Soul into your Draw Pile.
Upgraded: Deal 11 damage. Add a Soul+ into your Draw Pile.

Gain 8 Block. Add a Soul into your Draw Pile.
Upgraded: Gain 10 Block. Add a Soul+ into your Draw Pile.

Enemy loses 3 HP. Add 3 Souls into your Draw Pile.
Upgraded: Enemy loses 4 HP. Add 4 Souls into your Draw Pile.

Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.
Upgraded: Deal 18 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.

Summon 3 X times. Add X Souls into your Draw Pile.
Upgraded: Summon 4 X times. Add X Souls+ into your Draw Pile.

Ethereal. Transform a card in your Draw Pile into Soul.
Upgraded: Ethereal. Transform a card in your Draw Pile into Soul+.
ALL players add 3 Souls into their Draw Pile. Exhaust.
Upgraded: ALL players add 4 Souls into their Draw Pile. Exhaust.

Flex picks
Ethereal. Draw 3 cards.
Upgraded: Ethereal. Draw 4 cards.

Apply 13 Doom. Draw 1 card.
Upgraded: Apply 16 Doom. Draw 2 cards.

Ethereal. At the start of your turn, gain 1 Energy and draw 1 additional card.
Upgraded: Cost changes from 3 to 2

Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.
Upgraded: Summon 8. Whenever Osty loses HP, ALL enemies lose that much HP as well.

Summon 6. Exhaust.
Upgraded: Summon 9. Exhaust.

Retain. Summon 3. Osty heals 5 HP.
Upgraded: Retain. Summon 5. Osty heals 7 HP.

Deal 10 damage. Upgrade 2 random cards in your Discard Pile.
Upgraded: Deal 12 damage. Upgrade 3 random cards in your Discard Pile.

Gain 1 Energy. Exhaust.
Upgraded: Retain. Gain 1 Energy. Exhaust.

Synergy
Relic priorities
What to grab from shops, bosses and chests to power the engine.
Funerary MaskCoreAdds 3 Souls to your draw pile every combat — free engine fuel before you draw a generator.
Joss PaperStrongSouls Exhaust constantly; every 5 Exhausts draws a card, deepening the chain.
Unceasing TopStrongDraw when your Hand empties — turns a full Soul cascade into even more cards.
Burning SticksSituationalFirst Skill Exhausted each combat returns a copy; can duplicate a key Soul Skill.
Forgotten SoulSituationalEach Exhaust pings a random enemy — every Soul becomes 1 extra chip damage.
Bag of PreparationStrongTwo extra opening cards help you find a payoff Power sooner.
Game plan
How to play
Step-by-step through the run, from opening hands to the win.
Honest take
Pros & cons
Strengths
- Insane card flow once assembled; you see most of your deck every fight.
- Souls feed three different payoffs (draw, Summon, HP drain) from one token.
- Soul Storm gives a real scaling finisher that grows the whole combat.
Weaknesses
- Combo-reliant: bricks hard if you can't find Devour Life or Haunt.
- Higher skill floor — sequencing generators, payoffs, and Souls matters a lot.
- Slower to threaten lethal than Doom or Osty in short fights.
Opening
Mulligan & priorities
What to keep, what to ditch in your opening hands.
- Keep Devour Life or Haunt — the payoffs are what make Souls more than card draw.
- Keep a Soul generator (Reave, Grave Warden, Capture Spirit) to start seeding the pile.
- Hold Soul Storm for later; it's weak before the Exhaust pile fills.
- Keep Dirge if you have spare Energy — X-cost mass Soul + Summon generation is the best seed.
- Toss cards that clog draws without advancing the engine.
Map strategy
Pathing
How to route the map to assemble the build and stay healthy.
Find your payoff Powers fast
This build is dead without Devour Life or Haunt online. Prioritize card rewards and shops that offer them, and don't commit to the archetype until you've seen at least one payoff.
Funerary Mask is a free starter
Funerary Mask seeds 3 Souls into your draw pile every combat — instant fuel before you've even drawn a generator. Snap it up.
Avoid these
Common mistakes
- Chaining Souls before any payoff Power is down, so you just cycle without pressure.
- Firing Soul Storm early when only a couple of Souls are in the Exhaust pile.
- Over-generating Souls so a single turn draws your whole deck and burns payoffs you can't use.
- Treating Souls as pure draw and ignoring Devour Life's free board of minions.
- Forgetting Glimpse Beyond and Legion of Bone also feed ALL players in co-op — solo, value the self-Soul lines higher.
Quick answers
FAQ
Common questions about the Soul Harvest Necrobinder build.
What does a Soul token actually do?
Each Soul is a free 0-cost card that draws 2 and then Exhausts. On its own it just replaces itself and digs deeper, but with payoffs attached it becomes the whole game plan — every Soul played triggers Devour Life and Haunt and feeds the Exhaust pile for Soul Storm.
Which payoff Power do I need to make this work?
Devour Life or Haunt, ideally both. Devour Life Summons 1 every time you play a Soul, and Haunt makes a random enemy lose 6-8 HP per Soul. Without at least one of them down, chaining Souls is just card cycling with no pressure, so prioritize finding them before committing to the archetype.
When do I fire Soul Storm?
Late. Soul Storm deals 9 plus 2-3 per Soul in your Exhaust pile, and since every Soul you play this combat ends up in Exhaust, the hit grows the longer the engine runs. Hold it until the Exhaust pile is deep rather than firing it on an empty pile early.
Provenance
Sources & video guides
This build's strategy is informed by these community creators.
