Necrobinder Build

🌫️ Banshee's Veil

Play the cards that vanish, swing the cleave that pays for it

Updated for Early Access patch 0.104.0· Updated 2026-06-06
Banshee's Cry
BAdvanced
EtherealAoEBlockTempo

Win condition: Play a high volume of Ethereal cards each combat so Spirit of Ash and Pagestorm snowball Block and draw, then unload Banshee's Cry — which costs 2 Energy less per Ethereal played this combat — to hit ALL enemies for 33/39, often for 0 Energy.

B-Tier
Tier
Advanced
Difficulty
10
Core cards
Strong vs multi-enemy
Power
Reviewed by SpireForge Editorial
Updated 2026-06-06
Strategy informed by Baalorlord, Ic0n Gaming

Deck core

Core cards

The cards this build is built around — prioritize these on every run.

Must-pick

Banshee's Cry
Spirit of Ash
Pagestorm
Pull from Below
Call of the Void
Veilpiercer
Defile
Fear
Defy
Sculpting Strike

Flex picks

Parse
Lethality
Demesne
Seance
Enfeebling Touch
Danse Macabre
Sow
Putrefy

Synergy

Relic priorities

What to grab from shops, bosses and chests to power the engine.

  • Big Hat

    2 free Ethereals in Hand at combat start — immediate Banshee discount and Spirit of Ash Block.

  • Ghost Seed

    Strikes and Defends gain Ethereal, turning basic cards into count fuel and payoff triggers.

  • Music Box
    Music BoxStrong

    Creates an Ethereal copy of your first Attack each turn — extra Ethereal count for free.

  • Vambrace
    VambraceSituational

    Doubles the first Block you gain from a card each combat — a nice spike alongside Spirit of Ash.

  • Anchor
    AnchorSituational

    Early Block while the Ethereal engine spins up.

  • Bag of Preparation

    Extra opening draw to find your Ethereal Powers and cheap Ethereals sooner.

Game plan

How to play

Step-by-step through the run, from opening hands to the win.

Honest take

Pros & cons

Strengths

Weaknesses

  • Weaker single-target damage outside Pull from Below.
  • Needs its payoff Powers early or the spam is just churn.

Opening

Mulligan & priorities

What to keep, what to ditch in your opening hands.

  • Keep Spirit of Ash or Pagestorm — the Ethereal payoffs that make the spam worthwhile.
  • Keep cheap Ethereals (Defile, Fear, Defy) to start the Banshee discount counter.
  • Hold Banshee's Cry until several Ethereals have been played; it's dead weight at full 6 cost.
  • Keep Call of the Void as a Power for an endless free-Ethereal-per-turn supply.
  • Toss heavy non-Ethereal cards that don't advance the count.

Map strategy

Pathing

How to route the map to assemble the build and stay healthy.

Big Hat is the dream relic

Big Hat adds 2 random Ethereal cards to Hand at combat start — instant progress on the Banshee discount and Spirit of Ash Block every single fight.

Lean on Powers, then thin

The build wants its Ethereal Powers reliably. Keep the deck tight so Spirit of Ash, Pagestorm, and Call of the Void show up early, and add only Ethereals that pull their weight.

Avoid these

Common mistakes

  • Playing Banshee's Cry at full cost before discounting it with Ethereals.
  • Letting Ethereal cards sit in Hand until they vanish, wasting the count and the payoffs.
  • Skipping Spirit of Ash/Pagestorm and treating Ethereals as just cheap cards.
  • Using the AoE Banshee's Cry on single targets where Pull from Below scales better.
  • Forgetting Veilpiercer only zeroes the NEXT Ethereal — sequence it right before your priciest one.

Quick answers

FAQ

Common questions about the Banshee's Veil Necrobinder build.

How cheap does Banshee's Cry actually get?

It starts at 6 Energy and drops 2 for every Ethereal card played this combat, so after three Ethereals it's 0 Energy for 33/39 to ALL enemies. The whole deck is built to bank that Ethereal count before you fire it, turning a 6-cost card into a free room-clearing nuke.

What do I do against a single enemy where AoE is wasted?

Lean on Pull from Below, which deals 5-7 per Ethereal card played this combat — a scaling single-target payoff that uses the exact same Ethereal count you're already racking up. Save Banshee's Cry for full rooms and let Pull from Below handle lone bosses.

Why are Spirit of Ash and Pagestorm priorities?

They make the Ethereal spam self-sustaining. Spirit of Ash gives 4 Block per Ethereal played, so your defense scales off the same cards you're spamming, while Pagestorm draws a card whenever you draw an Ethereal, refueling the very resource you're spending. Get them down early.

Don't Ethereal cards just disappear?

Yes — unplayed Ethereal cards Exhaust at end of turn. That's why you don't hoard them: play them to tick down the Banshee discount and trigger Spirit of Ash and Pull from Below rather than letting them evaporate. Call of the Void and Veilpiercer help you keep a fresh supply.

Provenance

Sources & video guides

This build's strategy is informed by these community creators.