Updated for Early Access patch 0.104.0
Relic tier list
The live search index lives at /relics—each entry deep-links to rules text and art pulled from Untapped’s public listing. Below is the editorial framework we apply when ranking relic strength once patch churn stabilizes:
- Velocity — does the relic help you see or cast payoffs sooner?
- Defense — does it buy turns against Act 2/3 clocks?
- Splashability — is it generically slam-able or only archetype-locked?
- Patch risk — is Mega Crit obviously iterating on the mechanic this patch?
Interactive
Relic tier list
Filter by character pool, tier or search the reasoning. S/A are slam-on-sight and build-defining relics; D are traps. Hover any relic for the why.
Cracked CoreCracked Core · Tier SThe Defect starter that Channels Lightning each combat — the foundation of every orb plan.
Demon TongueDemon Tongue · Tier SFully heals your first HP loss each turn, making aggressive HP-cost Ironclad decks effectively free.
Infused CoreInfused Core · Tier SChannels 3 Lightning at combat start, an upgraded starter that immediately fuels the orb board.
Red SkullRed Skull · Tier S+3 Strength while at low HP is a huge free attack buff in any HP-loss Ironclad shell.
Ring of the DrakeRing of the Drake · Tier STwo extra cards on your first three turns front-loads your strongest opening hands.
Ring of the SnakeRing of the Snake · Tier STwo extra starting cards every combat is permanent free velocity for the whole run.
Runic PyramidRunic Pyramid · Tier SKeeping your whole hand across turns enables setup turns and combo decks that are otherwise impossible.
Snecko EyeSnecko Eye · Tier STwo extra cards every turn is the single biggest card-advantage relic in the game; Confused is easy to play around.
Snecko SkullSnecko Skull · Tier SAn extra Poison on every application roughly compounds the entire Silent Poison archetype.
Big HatBig Hat · Tier ATwo Ethereal cards each combat directly feeds the Necrobinder's Ethereal payoffs.
Black StarBlack Star · Tier AAn extra relic from every Elite snowballs your whole relic pool — a top economy pickup.
Bound PhylacteryBound Phylactery · Tier AA starting Summon every turn keeps Osty's board topped up for the minion plan.
Brilliant ScarfBrilliant Scarf · Tier AEvery fifth card free each turn is huge value in any high-card-count deck.
Charon's AshesCharon's Ashes · Tier A3 AoE per Exhaust converts the Exhaust engine into constant board-wide damage.
CrossbowCrossbow · Tier AA free Attack every turn is constant tempo and damage for any deck.
Data DiskData Disk · Tier AStarting with 1 Focus quietly buffs every orb you channel all combat.
Divine DestinyDivine Destiny · Tier AThe Regent starter that seeds your combat resource every fight from turn one.
Divine RightDivine Right · Tier AA Regent starter that grants resources each combat — foundational to the class's engines.
EctoplasmEctoplasm · Tier APermanent extra energy every turn is one of the strongest combat boosts; the no-Gold downside rarely matters by then.
Emotion ChipEmotion Chip · Tier ATriggering all orb passives after taking damage is a powerful recurring orb engine.
Empty CageEmpty Cage · Tier ARemoving 2 cards instantly thins your deck, sharply raising draw consistency for the whole run.
Fencing ManualFencing Manual · Tier AForge 10 every combat is free weapon scaling for the Regent's Sovereign Blade plan.
Frozen EggFrozen Egg · Tier AAuto-upgrading every Power you add makes a Power-centric deck far stronger for free.
Game PieceGame Piece · Tier AA draw on every Power play keeps Power-heavy decks flowing without losing tempo.
Gold-Plated CablesGold-Plated Cables · Tier ADoubling your rightmost orb's passive is a strong free multiplier for the orb engine.
Helical DartHelical Dart · Tier A+1 Dexterity per Shiv stacks fast in Shiv decks, scaling both damage and Block.
History CourseHistory Course · Tier AReplaying your last attack or skill each turn is a powerful free recurring effect.
Letter OpenerLetter Opener · Tier A5 AoE per three Skills played rewards Skill-heavy decks with consistent board damage.
Looming FruitLooming Fruit · Tier A+31 Max HP is one of the largest single survivability boosts available.
MetronomeMetronome · Tier A30 AoE the first time you channel 7 orbs is a huge payoff in any wide orb board.
Molten EggMolten Egg · Tier AAuto-upgrading every Attack you add is a large permanent value gain for attack-heavy decks.
Mummified HandMummified Hand · Tier AA free card on every Power play enables explosive multi-Power combo turns.
Music BoxMusic Box · Tier AA free Ethereal copy of your first attack each turn is strong recurring damage for the Necrobinder.
Orange DoughOrange Dough · Tier ATwo free Colorless cards each combat fuels the Regent's Colorless-payoff archetype.
Pael's BloodPael's Blood · Tier AA free extra card every turn is permanent card advantage with no downside.
Paper KranePaper Krane · Tier AWeak reducing enemy damage 40% instead of 25% makes a Weak deck nearly unhittable.
Paper PhrogPaper Phrog · Tier AVulnerable dealing 75% instead of 50% is a flat damage multiplier for the Vulnerable archetype.
Philosopher's StonePhilosopher's Stone · Tier APermanent extra energy outweighs the small enemy Strength downside in nearly every deck.
Phylactery UnboundPhylactery Unbound · Tier ASummons a large board each combat plus 2 per turn — the Necrobinder's core minion engine.
Power CellPower Cell · Tier ATwo free 0-cost cards each combat gives the Defect a strong tempo opening.
Rainbow RingRainbow Ring · Tier AFree Strength and Dexterity each turn for playing one of each card type — strong scaling in balanced decks.
RegaliteRegalite · Tier A2 Block per card created is steady defense in the Colorless-generation Regent deck.
Ruined HelmetRuined Helmet · Tier ADoubling your first Strength gain each combat massively accelerates any Strength scaling deck.
Runic CapacitorRunic Capacitor · Tier AThree extra Orb Slots widen the board immediately, scaling every orb payoff.
SaiSai · Tier A7 free Block every turn is rock-solid passive defense for any deck.
Sturdy ClampSturdy Clamp · Tier ACarrying 10 Block across turns smooths defense and supercharges Block-payoff decks.
Sword of JadeSword of Jade · Tier AThree free starting Strength every combat is strong front-loaded scaling for attack decks.
Symbiotic VirusSymbiotic Virus · Tier AA free Dark orb each combat seeds the scaling Dark plan from turn one.
Throwing AxeThrowing Axe · Tier AReplaying your first card each combat doubles a high-impact opener like a Power or big attack.
Toxic EggToxic Egg · Tier AAuto-upgrading every Skill added is a big permanent value bump for Skill-heavy decks.
Twisted FunnelTwisted Funnel · Tier A4 Poison to all enemies every combat is free early Poison ramp for the Silent.
Undying SigilUndying Sigil · Tier AHeavily-Doomed enemies dealing 50% less damage turns the Doom plan into defense too.
Unsettling LampUnsettling Lamp · Tier ADoubling your first debuff each combat is enormous on Bash, End of Days, or any big debuff card.
Very Hot CocoaVery Hot Cocoa · Tier AExtra block resource every combat is steady free defense with no cost.
Vexing PuzzleboxVexing Puzzlebox · Tier AA free card to play every combat is consistent tempo with no downside.
Akabeko
Anchor
Art of War
Astrolabe
Bag of Marbles
Bag of Preparation
Beating Remnant
Bellows
Black BloodBlack Blood · Tier BThe Ironclad starter that heals 12 after each fight, smoothing out HP attrition over the run.
Bone Flute
Book Repair Knife
Bookmark
Booming Conch
Brimstone
Bronze Scales
Burning Sticks
Captain's Wheel
Chandelier
Cloak Clasp
Diamond Diadem
Driftwood
Fiddle
Forgotten Soul
Funerary Mask
Galactic Dust
Gambling Chip
Ghost Seed
Girya
Gorget
Hand Drill
Ice Cream
Intimidating Helmet
Iron Club
Ivory Tile
Joss Paper
Kunai
Lizard Tail
Lost Wisp
Lunar Pastry
Meat on the Bone
Mini Regent
Ninja Scroll
Nunchaku
Nutritious Oyster
Oddly Smooth Stone
Orichalcum
Pael's Flesh
Pael's Tears
Pandora's Box
Prayer Wheel
Precise Scissors
Prismatic Gem
Radiant Pearl
Razor Tooth
Red Mask
Self-Forming Clay
Shovel
Shuriken
Spiked Gauntlets
Stone Calendar
Stone Humidifier
The Courier
Tingsha
Toolbox
Tough Bandages
Tungsten Rod
Unceasing Top
VajraVajra · Tier B1 free starting Strength is a clean early buff for any attack deck.
Vambrace
Velvet Choker
War Hammer
White Beast Statue
White Star
Winged Boots
Blessed Antler
Blood-Soaked Rose
Centennial Puzzle
Chemical X
Daughter of the Wind
Ember Tea
Fur CoatFur Coat · Tier CMarking only 7 combats with 1-HP enemies is too narrow to shape a full run, and you cannot choose which fights.
Golden Pearl
Jeweled Mask
Mango
Mercury Hourglass
Old CoinOld Coin · Tier CA pure Gold lump with no combat effect — useful early but does nothing in fights.
Ornamental Fan
Pen Nib
Pendulum
Pocketwatch
Pumpkin Candle
Seal of Gold
Signet Ring
Sling of Courage
Sozu
Toasty Mittens
Vitruvian Minion
Whispering Earring
Cursed PearlCursed Pearl · Tier DForces a Greed curse into your deck for Gold — the permanent dead card rarely justifies the coins.
Neow's TormentNeow's Torment · Tier DAdds Neow's Fury, a self-damaging curse, that pollutes your deck every shuffle for no upside.
Sere TalonSere Talon · Tier DTwo random curses plus filler Wishes bloat the deck heavily for an unreliable payoff.How we grade: These are editorial S–D opinions grounded in card text and the archetypes our builds run — never scraped win-rates. S/A are our hero and core picks, B are flexible includes, C/D are weaker or trap options. Hover a thumbnail for the reasoning.
136 relics not yet rated this patch.
Top of the list
Best relics
- Cracked CoreTier S — The Defect starter that Channels Lightning each combat — the foundation of every orb plan.
- Demon TongueTier S — Fully heals your first HP loss each turn, making aggressive HP-cost Ironclad decks effectively free.
- Infused CoreTier S — Channels 3 Lightning at combat start, an upgraded starter that immediately fuels the orb board.
- Red SkullTier S — +3 Strength while at low HP is a huge free attack buff in any HP-loss Ironclad shell.
- Ring of the DrakeTier S — Two extra cards on your first three turns front-loads your strongest opening hands.
- Ring of the SnakeTier S — Two extra starting cards every combat is permanent free velocity for the whole run.
- Runic PyramidTier S — Keeping your whole hand across turns enables setup turns and combo decks that are otherwise impossible.
- Snecko EyeTier S — Two extra cards every turn is the single biggest card-advantage relic in the game; Confused is easy to play around.
Traps
Relics to avoid
Tempting pickups that bloat your deck or do nothing in combat.
- Cursed Pearl — Forces a Greed curse into your deck for Gold — the permanent dead card rarely justifies the coins.
- Neow's Torment — Adds Neow's Fury, a self-damaging curse, that pollutes your deck every shuffle for no upside.
- Sere Talon — Two random curses plus filler Wishes bloat the deck heavily for an unreliable payoff.
Open the relic database for filters by character pool and tier, then pair results with our Ironclad build hub —relic variance still beats theory in Early Access.