Updated for Early Access patch 0.104.0

Relic tier list

The live search index lives at /relics—each entry deep-links to rules text and art pulled from Untapped’s public listing. Below is the editorial framework we apply when ranking relic strength once patch churn stabilizes:

Interactive

Relic tier list

Filter by character pool, tier or search the reasoning. S/A are slam-on-sight and build-defining relics; D are traps. Hover any relic for the why.

A
Big HatBlack StarBound PhylacteryBrilliant ScarfCharon's AshesCrossbowData DiskDivine DestinyDivine RightEctoplasmEmotion ChipEmpty CageFencing ManualFrozen EggGame PieceGold-Plated CablesHelical DartHistory CourseLetter OpenerLooming FruitMetronomeMolten EggMummified HandMusic BoxOrange DoughPael's BloodPaper KranePaper PhrogPhilosopher's StonePhylactery UnboundPower CellRainbow RingRegaliteRuined HelmetRunic CapacitorSaiSturdy ClampSword of JadeSymbiotic VirusThrowing AxeToxic EggTwisted FunnelUndying SigilUnsettling LampVery Hot CocoaVexing Puzzlebox

How we grade: These are editorial S–D opinions grounded in card text and the archetypes our builds run — never scraped win-rates. S/A are our hero and core picks, B are flexible includes, C/D are weaker or trap options. Hover a thumbnail for the reasoning.

136 relics not yet rated this patch.

Top of the list

Best relics

  • Cracked CoreTier S — The Defect starter that Channels Lightning each combat — the foundation of every orb plan.
  • Demon TongueTier S — Fully heals your first HP loss each turn, making aggressive HP-cost Ironclad decks effectively free.
  • Infused CoreTier S — Channels 3 Lightning at combat start, an upgraded starter that immediately fuels the orb board.
  • Red SkullTier S — +3 Strength while at low HP is a huge free attack buff in any HP-loss Ironclad shell.
  • Ring of the DrakeTier S — Two extra cards on your first three turns front-loads your strongest opening hands.
  • Ring of the SnakeTier S — Two extra starting cards every combat is permanent free velocity for the whole run.
  • Runic PyramidTier S — Keeping your whole hand across turns enables setup turns and combo decks that are otherwise impossible.
  • Snecko EyeTier S — Two extra cards every turn is the single biggest card-advantage relic in the game; Confused is easy to play around.

Traps

Relics to avoid

Tempting pickups that bloat your deck or do nothing in combat.

  • Cursed Pearl — Forces a Greed curse into your deck for Gold — the permanent dead card rarely justifies the coins.
  • Neow's Torment — Adds Neow's Fury, a self-damaging curse, that pollutes your deck every shuffle for no upside.
  • Sere Talon — Two random curses plus filler Wishes bloat the deck heavily for an unreliable payoff.

Open the relic database for filters by character pool and tier, then pair results with our Ironclad build hub —relic variance still beats theory in Early Access.