Ironclad tier list

Ironclad Card Tier List

Every Ironclad card we grade, S–D, plus shared Colorless options. Filter by type, rarity or search the reasoning — hover any card for the why.

Updated for Early Access patch 0.104.0· Updated 2026-06-06

See these cards in action in our Ironclad build guides, or browse every card in the card database.

A
BashBody SlamBreakBurning PactCorruptionCorruptionCrimson MantleCrimson MantleDominateFeedFeel No PainFiend FireFight Me!HemokinesisImperviousInfernoInflameJuggernautMangleOfferingPact's EndSecond WindTear AsunderTwin StrikeUnmovableUppercutWhirlwind

How we grade: These are editorial S–D opinions grounded in card text and the archetypes our builds run — never scraped win-rates. S/A are our hero and core picks, B are flexible includes, C/D are weaker or trap options. Hover a thumbnail for the reasoning.

117 cards not yet rated this patch.

S-tier

Best Ironclad cards

The Ironclad cards we rate S — the hero and most-used picks that define the character's strongest decks.

  • BarricadeBlock never resets, so a stalling Ironclad stacks an unbreakable wall and converts it to damage via Body Slam.
  • CrueltyAn extra 25% damage on Vulnerable enemies multiplies every attack in a Vulnerable-spam deck.
  • Dark EmbraceDraws a card on every Exhaust, fueling the entire Exhaust archetype without ever running out of gas.
  • Demon FormGains 2 Strength every turn for free — the snowball engine behind the strongest Ironclad scaling deck.
  • RuptureTurns every self-damage card into permanent Strength, making the HP-loss archetype scale instead of just bleed.
  • Sovereign BladeThe Retain token weapon the whole Forge archetype scales — every Forge point feeds its damage.

D-tier

Ironclad cards to avoid

Trap cards that look tempting but dilute your deck or fight against the Ironclad's win conditions.

  • AngerAdds a copy to your discard each play, bloating the deck and diluting your draws for only 6 damage.
  • Headbutt9 damage with deck-ordering upside that Ironclad rarely needs — a weak Strike that clogs your deck.
  • Pommel StrikeA vanilla Strike-with-draw that scales poorly and is outclassed by every core attack.
  • Sword BoomerangThree random small hits don't scale with Strength well and waste targeting against single bosses.
  • TankTaking double damage is a trap outside niche co-op tank plans; in solo it just gets you killed.