Ironclad tier list
Ironclad Card Tier List
Every Ironclad card we grade, S–D, plus shared Colorless options. Filter by type, rarity or search the reasoning — hover any card for the why.
See these cards in action in our Ironclad build guides, or browse every card in the card database.
BarricadeBarricade · Tier SBlock never resets, so a stalling Ironclad stacks an unbreakable wall and converts it to damage via Body Slam.CrueltyCrueltyCruelty · Tier SAn extra 25% damage on Vulnerable enemies multiplies every attack in a Vulnerable-spam deck.
Dark EmbraceDark Embrace · Tier SDraws a card on every Exhaust, fueling the entire Exhaust archetype without ever running out of gas.
Demon FormDemon Form · Tier SGains 2 Strength every turn for free — the snowball engine behind the strongest Ironclad scaling deck.
RuptureRupture · Tier STurns every self-damage card into permanent Strength, making the HP-loss archetype scale instead of just bleed.
Sovereign BladeSovereign Blade · Tier SThe Retain token weapon the whole Forge archetype scales — every Forge point feeds its damage.
BashBash · Tier AThe starter that applies 2 Vulnerable, enabling every downstream Ironclad attack to hit 50% harder.
Body SlamBody Slam · Tier ADeals damage equal to your Block, the payoff that turns a Barricade wall into a kill.
BreakBreak · Tier A20 damage and 5 Vulnerable in one card is a massive damage spike for the Vulnerable plan.
Burning PactBurning Pact · Tier AExhaust 1, draw 2 — pure card velocity that also triggers Exhaust payoffs.CorruptionCorruptionCorruption · Tier AFree Skills that self-Exhaust supercharge the Exhaust payoffs of Dark Embrace and Feel No Pain.Crimson MantleCrimson MantleCrimson Mantle · Tier A8 Block per turn for 1 HP is sustainable defense that synergizes with Rupture and Inferno.
DominateDominate · Tier AConverts stacked Vulnerable into permanent Strength, a key pivot in the Vulnerable archetype.
FeedFeed · Tier APermanent Max HP on kill compounds your survivability run-long if you snipe minions.
Feel No PainFeel No Pain · Tier A3 Block per Exhaust is the defensive backbone of the Exhaust archetype.
Fiend FireFiend Fire · Tier AExhausts your whole hand for 7 damage per card — a one-card kill in a stacked Exhaust deck.
Fight Me!Fight Me! · Tier ATwo hits plus 2 permanent Strength — strong scaling even if the enemy gains 1 Strength back.
HemokinesisHemokinesis · Tier A14 damage for 1 energy and 2 HP — efficient burst that feeds Rupture's Strength gain.
ImperviousImpervious · Tier A30 Block on one card is the cleanest answer to big single hits in any Ironclad deck.
InfernoInferno · Tier AConverts your self-damage into 6 AoE per HP-loss trigger, a strong wide-board payoff.
InflameInflame · Tier ACheap permanent +2 Strength — the cleanest early scaling card for any Ironclad attack deck.
JuggernautJuggernaut · Tier ATurns every Block gain into 5 damage, the engine of the Block-to-damage Barricade deck.
MangleMangle · Tier A15 damage while stripping 10 enemy Strength neuters hard-hitting Act 3 attackers.
OfferingOffering · Tier A2 Energy and 3 cards for 6 HP is explosive in HP-loss/Rupture decks that want the lost HP anyway.
Pact's EndPact's End · Tier AFree 17 AoE once you have an Exhaust pile — a huge board-clear payoff.
Second WindSecond Wind · Tier AExhausts your skills for huge Block while feeding Exhaust payoffs — defense plus engine.
Tear AsunderTear Asunder · Tier AScales hits with how much HP you've lost — devastating in a dedicated bleed deck.
Twin StrikeTwin Strike · Tier AHits twice, so it gets double value from every point of Strength you stack.
UnmovableUnmovable · Tier ADoubles your first card-Block each turn, multiplying a Barricade wall fast.
UppercutUppercut · Tier A13 damage plus Weak and Vulnerable is premium single-target tempo against elites.
WhirlwindWhirlwind · Tier AScales AoE with energy and Strength, the premier finisher for a high-Strength board clear.
ApotheosisApotheosis · Tier BUpgrades your entire deck — a game-defining payoff when you can afford the Innate cost.
Ashen StrikeAshen Strike · Tier BScales with your Exhaust pile, a reliable damage sink late in Exhaust decks.
Blood Wall
Bloodletting
BludgeonBludgeon · Tier BFlat 32 damage that turns each point of Strength into reliable single-target burst.
BrandBreakthroughBreakthrough
Bully
Cinder
Colossus
Dark Shackles
Demonic Shield
Dismantle
Drum of Battle
Equilibrium
Eternal Armor
Evil Eye
Feeding Frenzy
Finesse
Fisticuffs
Flame Barrier
Flash of Steel
Forgotten Ritual
Gold Axe
Grapple
Havoc
Infernal Blade
Iron WaveIron Wave · Tier BBlock and damage on one cheap card — solid filler that benefits from Strength.
Jack of All Trades
Master of Strategy
Minion Dive Bomb
Minion Sacrifice
Minion Strike
Molten FistMolten Fist · Tier BDoubles enemy Vulnerable, a sharp tempo play in the Vulnerable archetype.
Panache
Perfected Strike
Prowess
Rage
RendRend · Tier BScales with unique debuffs, rewarding multi-debuff decks with big single hits.
Restlessness
Setup Strike
ShockwaveShockwave · Tier BMass Weak and Vulnerable buys a turn and primes a board for AoE.
Shrug It OffShrug It Off · Tier B8 Block and a draw keeps your hand flowing while you stabilize.
Soul
Spite
Squash
Stoke
Stone Armor
Taunt
Thinking Ahead
Thunderclap
True Grit
Ultimate Defend
Vicious
AngerAnger · Tier DAdds a copy to your discard each play, bloating the deck and diluting your draws for only 6 damage.
HeadbuttHeadbutt · Tier D9 damage with deck-ordering upside that Ironclad rarely needs — a weak Strike that clogs your deck.
Pommel StrikePommel Strike · Tier DA vanilla Strike-with-draw that scales poorly and is outclassed by every core attack.
Sword BoomerangSword Boomerang · Tier DThree random small hits don't scale with Strength well and waste targeting against single bosses.
TankTank · Tier DTaking double damage is a trap outside niche co-op tank plans; in solo it just gets you killed.How we grade: These are editorial S–D opinions grounded in card text and the archetypes our builds run — never scraped win-rates. S/A are our hero and core picks, B are flexible includes, C/D are weaker or trap options. Hover a thumbnail for the reasoning.
117 cards not yet rated this patch.
S-tier
Best Ironclad cards
The Ironclad cards we rate S — the hero and most-used picks that define the character's strongest decks.
- Barricade — Block never resets, so a stalling Ironclad stacks an unbreakable wall and converts it to damage via Body Slam.
- Cruelty — An extra 25% damage on Vulnerable enemies multiplies every attack in a Vulnerable-spam deck.
- Dark Embrace — Draws a card on every Exhaust, fueling the entire Exhaust archetype without ever running out of gas.
- Demon Form — Gains 2 Strength every turn for free — the snowball engine behind the strongest Ironclad scaling deck.
- Rupture — Turns every self-damage card into permanent Strength, making the HP-loss archetype scale instead of just bleed.
- Sovereign Blade — The Retain token weapon the whole Forge archetype scales — every Forge point feeds its damage.
D-tier
Ironclad cards to avoid
Trap cards that look tempting but dilute your deck or fight against the Ironclad's win conditions.
- Anger — Adds a copy to your discard each play, bloating the deck and diluting your draws for only 6 damage.
- Headbutt — 9 damage with deck-ordering upside that Ironclad rarely needs — a weak Strike that clogs your deck.
- Pommel Strike — A vanilla Strike-with-draw that scales poorly and is outclassed by every core attack.
- Sword Boomerang — Three random small hits don't scale with Strength well and waste targeting against single bosses.
- Tank — Taking double damage is a trap outside niche co-op tank plans; in solo it just gets you killed.





